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About Cheesewheel
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what are you working on? I wanna see your wads.
Cheesewheel replied to everennui's topic in WAD Discussion
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V1.3 - Fixed more slime trails. (Thank you @Gregor) - Fixed a bug involving the pain state of an enemy. - Made the MAP03 pillar even larger. (Stop pressing use on everything you guys...) - Made the tyrant's laugh more bearable. New link in OP. Would be a big job, might implement basic functionality one day...
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I've just completed it, it was absolutely fantastic. Action and pacing were great - the miniature map length always made me want to return to it as I knew I would make progress. I played this whilst testing the weapons for Malevolence Episode 2 so I can't comment on gameplay specifics but I felt that the violence was high throughout but fun was the main priority rather than grinding gauntlets. Highlights for me would be all the little details - I loved the prison map and the super creative secrets - like the mirror room were so much fun to discover. (I also like how easy most of the secrets are). My criticism would be repitition of environments, there were a few stints where it felt like I was moving from another cave to another cave and then to another cave!!! (same applies to the flesh maps tbh) As a one person "megawadder"(?) to another, you've achieved something wonderful here!
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Play it backwards :)
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Doom Mapping Crash Course [Absolute beginner mapping workshop]
Cheesewheel replied to DoomGappy's topic in Doom Editing
This is a very useful resource for beginner mappers and another important step in keeping the community going forever! Good job! -
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Haha yeah, use it all you want - i'll be taking your upgraded rain for my next big project :)
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Here's the DECOHACK for anyone who wants it. You'll need to use Doom Tools to access it. Credit would be lovely, take what you want from it!
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Hi, no plans to make a decorate version, i'm referring to the Raw DECOHACK that I used to make the dehacked patch. More info here
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what are you working on? I wanna see your wads.
Cheesewheel replied to everennui's topic in WAD Discussion
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Updated OP to V1.1, fixed bugs, added chainsaws etc... @galileo31dos01 -Problem is I've not been able to reproduce this exact situation on purpose -- I waste my shells but then autoswitch to chaingun, so I don't know where the issue is, unfortunately. Very weird... Can't reproduce this :( Map08 - Speaking of chaingunners, the hitscanners/poisoners fight rubbed me wrong way, ngl. Unless I missed something, neither bouncers, plasma or chaingun would help bar with that much hitscan to the chest. Then there's those two poisoners, but you can actually dodge them. Mind that I entered the fight with something like 100/100, but even with blue armor and soulsphere I could only leave in a very precarious state... The first two times I left with 1 and 10hp respectively lol. What is the best strat there? I nerfed this fight, I always left as soon as the bars lowered to get out. Map09 - What are those angels? You can shoot them but I don't know if they ever die, heh. I guess they're easter egg? Bigger plans for friendly angels in MAP09 - I had set up monster spawners that they would perpetually fight but I couldn't get it to work properly so they just get to fly about :) Other stuff: - Is it intentional that resurrectors make the resurrecting noise when they die? I found that distracting many times lol - yeah they play the slop sound when their body falls out of the machine - might change it - About the plasma gun's overcharge blast, does it work like the BFG? Because I assumed those were just powerful projectiles, no tracers. it's just 20dmg projectiles, no tracers. I will post the DECOHACK at some point as I know that might be useful for someone who wants to replicate anything in Crusader.
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MBF21 should do it. Make sure your port is DSDHacked supporting.
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>>>DOWNLOAD<<< What is Crusader? Crusader is a 10 map singleplayer levelset for DOOM2 using OTEX and DSDHACKED, featuring a new arsenal of weapons and some new enemies. The recommended port for Crusader is DSDA-Doom - many features will not function without a port that supports DSDHACKED + MBF21. Screenshots: Lots more screens here :) Weapons: Monsters: Things to know: Whilst I've done my best - there are probably still lots of bugs floating about - including slime trails (please don't ask me to fix them on map07...) Currently it's singleplayer only and will probably stay that way. There are probably lots of out of bounds bugs too - please let me know! Have fun! DECOHACK file is here for anyone to use.
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what are you working on? I wanna see your wads.
Cheesewheel replied to everennui's topic in WAD Discussion
- 9895 replies
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