-
Posts
219 -
Joined
-
Last visited
About rouge_means_red
-
Rank
Junior Member
Recent Profile Visitors
1428 profile views
-
I was 3 when Doom came out, and somehow I never heard much about it growing up. In 2014 I watched a youtuber playing brutal Doom, so I gave it a go and I even made a map, which I think turned out pretty good even though I knew very little about the enemies and weapons
-
REKKR is quite impressive imo
-
Use GetActorRoll(1) + 0.1 for the value There's also ChangeActorRoll which might give a smoother result than SetActorRoll if you enable interpolation
-
Not sure what result you're seeing but https://zdoom.org/wiki/SetActorRoll
-
How do I change 3rd person player sprites in my WAD/in GZDoom?
rouge_means_red replied to Nikole Pain's question in Editing Questions
I think your sprites have to be within S_START and S_END markers -
Should be in the same folder as gzdoom.exe
-
I'm pretty sure you can make a copy of the .ini that has the configs, rename it, then create a shortcut for gzdoom and add the parameter -config "file name" to load the settings, and -file "wad name" to load the wad with it, all with the same version of gzdoom
-
Drawing intersecting linedefs without creating vertexes in UDB?
rouge_means_red replied to plums's question in Editing Questions
If you draw 2 lines then disable "Snap to geometry" in the top bar, you can drag the vertices and make the lines cross without them getting cut -
I think you just click the report button on the top-right of the post and ask it to be deleted
-
In Development: Utopia (MBF 21
rouge_means_red replied to Hebonky's topic in WAD Releases & Development
Actually that title says "mu"Topia I wonder what a perfect world for demons would be (other than: a place where Doomguy isn't) -
Custom Obstacle not displaying properly
rouge_means_red replied to Captain_Neko's question in Editing Questions
The sprite has to be named TREDA0.png (TRED is the sprite, A is the frame, 0 is the rotation)