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Been steadily chipping away at a huge rage-game-esk custom map for the game frog hop 🐸 where falling loses progress, potentially a lot of it. The map is currently 1200 tiles tall and 200 wide (with the player being about 1x1 tile) bringing it to 3/5 of the planned height! and so far 24x the size of my first frog hop map. Each 200 tile section has its own theme and obstacle setups, such as: switches in the castle, enemy-assisted shenanigans in the forest, platforms/cycles in the cave, "just go for it" -style full speed obstacles in the red velvet cake area, ice on the mountaintop, and nodes in the abyss (those little colored circle-thingies dotted about. Each color does a different thing when interacted with, such as bouncing the player, or allowing the player to use their tongue on the node as a swing or slingshot, etc) and I have other stuff planned for the rest of the things. I've come up with some setups I find fun to execute, though I've also had to heartbreakingly tone quite a few down over the iterations thus far for the pressure involved with actually climbing the thing lol.
Not that anybody here likely has frog hop, but if you do and rage platformers are your thing, I do have a sharable demo:
Screenie, sorry the top half-ish isn't cut off: