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Bryan T

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  1. This goes beyond what I would call inspired and encroaches on outright plagiarism. As well done as the maps are, if I wanted to play Hellbound for the 10th time, I would do just that. I'm not sure why you wouldn't just say so in the main post. It's obviously a copy of it. It doesn't just look like it, it is it. The maps are a bit switched around, but all the notes are there. I've played maps 1-20 and map31 and the the only one that is original is map31, and that one is essentially "find the switch to proceed". Eternal Doom would be proud of that one.
  2. Map20 is a doozy. Through some stroke of luck I was able to navigate it in 35 minutes, bonus fight included.
  3. Hey Lazlo, any consideration to combining all your levels into a single wad? I'm talking about the RAMP levels and all the rest.
  4. Map23 is madness. Nice wad! Lots of action.
  5. Just checking it out now. This is huge. It took me an hour to get through the first 5 levels. I'm not sure about map31.
  6. Yeah, such is life. Any lift that is tagged with the generic PLATWAIT is affected, secret or not.
  7. Yep. I open every mod I download to see what is in it.
  8. I tried to open it up with slade and it wouldn't go so I extracted and then archived it again and it loaded up fine. So, your guess is as good as mine.
  9. Slade won't load this. Here, I fixed it. RbDoom_PK3.zip
  10. Requires a (g)zdoom port. Opendoors makes doors stay open for 285 seconds instead of the standard 3. Fastlifts makes lifts wait 1 second instead of the standard 3. If you want to use both you will need the combined file, doorlift (one overwrites the other) doors and lifts.zip
  11. Perfect example of UDMF getting no appreciation on this site. Guy spends 8 months making a full wad and gets a couple replies. I took a look at the levels. Some of the later ones are really impressive looking. I'll play it tomorrow. Thanks for the levels.
  12. There is a lot of content here. These levels get pretty damn tough too. You definitely like to teleport stuff behind me. I'm at the point where whenever I see a monster teleport in front of me I immediately turn around.
  13. A lot of nostalgia in here. Gotta take these results with a giant grain of sand.
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