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About Urthar
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Oh boy! I guess I know what I'm doing today then.
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Which Sanwich cookies do you prefer?
Urthar replied to BrutalDoomisAwesome's topic in Everything Else
Oreos taste like a fake chocolate biscuit with an unidentifiable filling, would not buy again. Can't beat an honest Custard Cream or Bourbon, or better yet a Penguin which is basically a bigger, chocolate coated Bourbon. That said, I don't know if the Italians make a sandwich biscuit, but if they do I bet it's amazing. -
In 1996 on a Pentinum 200, software Quake was playable at 360x400, while a P120 played best at the default 320x200. Duke Nukem would play at 640x480 on lesser machines, which was one of it's selling points over Quake. It wasn't until the first 3DFX cards and GLQuake were released, that you could go to 16bit colour 512x384 on the Voodoo 1. Voodoo 2 would be released in 1998, and allow resolutions of 800x600 and 1024x768 in a dual card SLI setup. There were a few other graphic accelerators knocking around at the time, but none had the raw power of the early 3DFX cards.
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This year I have mostly been listening to Battle Tapes
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I don't expect companies to be angels, especially big publishers, and for all I know Mick Gordon might be difficult to work with. But I don't care, nothing excuses stealing a contractor's work. They've paid him for 142 minutes of music, and then sneaked an additional 144 minutes of material in the game, that they had previously rejected. That's fraud. In the UK you could pursue that as a criminal case if you chose to. And they're not denying it. They're just asserting that Mick has mischaracterised and mispresented the situation in the vaguest terms, with no specifics or evidence given. Meanwhile Mick's 14000 word statement is highly detailed, refutes the specific allegations made against him point by point, and provides documentation to back it all up. He even goes so far as to ask people not to make any personal attacks at anyone at id, or indulge in any online hate campaigns. I mean, I know who I believe, but hey, read it and decide for yourself.
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Urthar changed their profile photo
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I haven't tested it, but VKQuake has also been updated to support the remaster. (Edit: Seems to work, but doesn't appear to support the updated models, and like Quakespasm you have to copy the QuakeEX.kpf file over.)
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I quite like the back-pedal change, it makes knights more engaging, and gives a 'push forward' momentum to combats in general.
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No, it isn't in the default compile tools. I can understand why they would use it though. With it you can light a scene with just a few sources and get good results.
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Decommissioning costs for fisson reactors are substantial even for modern reactors that have been designed to be safely decommissioned. For sites that have suffered a major disaster or were originally built without any plan for decommissioning, the costs far out weight any benefits and will literally take decades to clean up, in some cases as much as 120 years. So a modern reactor typically has a life-span of about 40 years, which means any more reactors we build now will be due for decommissioning in the 2060s. Which is about the time we are due to hit 4 degrees global warming. Now, 4 degrees above pre-industrial levels is the point at which a lot of scientists believe modern technological civilisation will break down or collaspse, so the societies of the latter 21st century may simply not have the capability to deal with this. I think the best thing we can do for future generations is decommision as many sites as we can, and limit the amount of new ones we build.
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Looks like E2M6 The Dismal Oubliette got updated. I wonder if Romero did that.
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I'm little disappointed that it's a remaster rather than a modern reboot. But it's a very nice remaster, with a new engine and additional content so thumbs up. And if you already had the game on steam, it's a free update with the original soundtrack finally included, and all the mission packs on top, and even an option to download the Quake64 version. You couldn't really ask for more. I had a quick play through the shareware episode and noticed quite a lot of work has been done to improve the maps without altering the base geometry. Notably the texture alignment in tech bases is easier on the eye. There's transparent water as standard, with the best water warping I've seen in a hardware port, nice use of coloured lighting, and some nice engine additions such as dyanmic shadows and motion blur which works really well with the speed of Quake's gameplay. The only things that feel missing are an equivalent of r_shadows for making monsters feel more grounded in the environment, (though the ambient occlusion option more or less addresses that.) and some additional options for pixel scaling. At release you have native resolution or a super crunchy 320x200 equivalent. It would be nice to see support for mid range 640x360 and 960x540. Oh and the desktop icon sucks, so I made a better one. QuakeIcon48.zip (Edit: I noticed a bug on opening the game a second time, that HUD elements started getting filtered. Oddly on opening the game a thrid time, the filtering disappeared.)
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Very intriguing.