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See all updates by baja blast rd.
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From Tetanus m05. (This is spoilery since this is still in the RC stage.) BK on a pillar, BK doors, diving suits, all in one compact view at a central juncture of the map. Prior to this, you will have probably encountered an extensive passage of damaging -- well, it's not damaging floor, you'll see. So in one moment, when you see this, everything crystalizes into a directive about how you're supposed to play the rest of the map (which is quite an accomplishment because there's still quite a bit of map to be played from this point). Thought this was a really good bit of conveyance, telling you what might otherwise take a sentence or two of ZDoom console text through just visual staging and proximity.
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And of course I missed the hint in my first playthrough and thought you will have to tank the damage until somebody told me I was missing things...... yay
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Yeah, the second RC's addition of Uber's custom sprites was a big plus. In RC1, all I saw were vanilla rad suits. It doesn't take a rocket scientist to know that the pain sectors were used to simulate drowning, but the association isn't as immediate when I saw the cache of rad suits compared to diving suits.
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