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Pebble

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  1. Hello all. I'm in the process of planning a rather ambitious wad and would greatly appreciate pointers to different resources for human npc sprites. Anything from scientists to maintenance workers to ordinary civilians.
  2. I'm quite the amateur with doom mapping, but I'd like to see what I can provide in between my hectic work schedule.
  3. I have run into an issue where decorations ingame do not adopt changes in thing height. Any help would be appreciated.
  4. Been trying to research and recreate this effect I see pretty frequently to no avail, any help would be appreciated:
  5. Actually kind of happy about this one. Still have less than a year under my belt with wad building but this might shape up to be my first release.
  6. Pebble

    3d Models

    Not sure where to post this, I'm experiencing issues with viewing 3d models in any wad I load up. They're flat and the texture glitches out.
  7. I would preface these screenshots with the fact that I am extremely new to Doom editing to the tune of only several weeks, however this experiment seems like it is becoming my first map intended for release.
  8. Thanks for the response friend, I had a hunch it related to alpha channels and will do some experimenting.
  9. Hello all, I have been playing Doom on and off for many years and dabbled in Doom Builder for a couple days several years back. Having recently jumped back into said dabbling I've been learning a lot, but there is something escaping me on the topic of lighting. In Tormentor667's various maps among others I have noticed what I assume is a mid texture imitating a light shaft, and was wondering how this is achieved. Any help would be appreciated, thanks!
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