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Velcrosasquatch

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About Velcrosasquatch

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    Warming Up
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  1. I appreciate all the feedback I did want to put a cyber at the end but was kind of concerned of making it too difficult I might update it to go with my OG intention but glad you all had fun with it.
  2. A semi-large Doom 2 map, a speedmap that went out of control. Haven't ever released a single level on Doomworld, so thought I would. Made for UV with some tweaks for other difficulties. Has multiplayer spawns but untested. Hope you have some fun with it. https://doomshack.org/uploads/VCV_hotfix.wad Credits: cc4-tex DKC3factory.mid from the many midi reuploaders Zero the Red for playtesting
  3. my maps are cursed, sorry everyone
  4. My computers been disconnected for 2 weeks and I feel like a hermit.

    1. Neurosis

      Neurosis

      Go outside lol

    2. BigDickBzzrak

      BigDickBzzrak

      If your computers are disconnected then how did you post this status???

  5. Never move

    1. Xyzzу

      Xyzzу

      *types freeze in the console*

  6. I'm moving across the country soon

    I may be difficult to reach until early next month.

    Things are kind of crazy.

     

    See Terminator 2 in 3D August 25th.

  7. Play testing the same thing a million times. Re-evaluating placements and arcitecture. Other Tooth and Nail...

    Submission by the 4th very likely.

    Crunch time

  8. You ever work on something so long it has some sort of weight to it?

    I've been through a lot while working on a map and today it just dawned on me it might almost be finished!

    1. Revae

      Revae

      Getting that way with REKKR.  Been working on it at least a year...

      Longest project I've ever done so far.

    2. Remilia Scarlet

      Remilia Scarlet

      Far too many times.  I've worked on my current project for about 14 or 15 months.  My last one, Extreme Terror, took about three years.  Projects like that get tedious at the end for me, but once they're out, it feels great.

    3. Doomkid

      Doomkid

      Getting one-man megawads (or smaller stuff) out the door feels like a weight off your shoulders, despite the overall process being fun. After a while it just feels like you get tired of looking at the same map(s) and resources and stuff over and over in the editor!

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