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Posts
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I just discovered this:
I should definitely do some next hardcore slaughter reviews cause it seems I have fanboys :P
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Your game Set the World on Fire! looks nice. Any idea when it will be released?
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It is fun when you create supposedly-impossible map and then you find a way to beat it.
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7kB of shader for virtually infinite detail. Not my work, but this guy's: http://rrrola.wz.cz/downloads.html
GPU raytraced engines are the future
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I just came back from a long work trip. I am a PLC programmer which means that I program machines/whole factories. I was programming a transport of materiál in a toast bakery. Unfortunately, I hadnt much time to make some tasty videos from that (but I hope I will do when I get there later - its not the total end).
Anyway, the satisfaction of success (and nicest payday I ever had) and long pause of game development left me thinking of game programming as a blind road - as something that I tried and it failed. So I watched some vids of guys from Youtube and after that I watched mine.
But what I seen left me in cocky grin. They really succeed with this?
I was considering stopping, but NO WAY! I am talented mofo, so much better than them. Actually, I would be crazy IF I STOPPED. I already have a cool game. Maybe its has not that shining sparkling coat, but name me somebody else who has decent non-linear levels with 150+ enemies?
(yes I am bit drunk but translate this as: I was long time off, but I am back)
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OK so here is a prove that all maps from my wad "Harvest" are possible to do, cause some guys cried
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Bloom
I turned on Quake3 recently for comparison and i am disapointed how many effects it already had in 99. It will be hard to beat its looks, but with my recently gained knowledge of stencil buffer, fbos, and version 3 opengl and glsl I could do it.