Xymph
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That's remarkable, hadn't even noticed that yet. Oh, nice "work" if you can get it. ;-)
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Like clockwork, here is a new bi-monthly round-up of wiki happenings, yet it seemed the clock ticked a little slower this period, with the number of new articles and edits slackening especially in May, as shown on the chart site. But that's okay, several active editors took well-deserved wiki breathers or at least reduced their activity, and of course the Doom community (and the world at large) keeps on moving anyway. Still, a few notable data points are the number of map pages in need of soundtrack information dropping below 3,400; Gauss-ian walkthroughs getting added for (most of) Doom 2 Reloaded; and GF/NMM contributing secrets for another 30+ WADs. Did I forgot anything else worth mentioning? Entirely possible, so feel free to add a comment. Meanwhile, here is the (still sizable, due to April) list of new articles: Core Content 3D Game Alchemy Adding custom sounds ENDOOM Mapping Contest 2024 Game mode The Sentinel's Playground Tools CleanWAD Hexen Hack Editor SeHackEd Mods Alley Cat Artifact: Land of Cursed Behemoth (WAD) Bella Bermuda Triangle Brotherhood of Ruin: The Lost Temple Crimson Liberation DBP65: Sanguine Holy Land Deadliest Dem(o(li)ti)on Disrepair 2 DOOM PSX: Damnation of Eternity Doomed: By the Hour Elysion Endless Frontier Energy Control Fall of Triton The Fireworks Factory Hell Revealations I.C.T.O.A.N. Icerial 2 Junkfood 3: Wow Wow West Kill the Cybie Laitos MAP07 Deadly Sins Master Jumps Memorial The NEW DOOM OMGMAPS One Bloody Night One Week Contest Plutonia: The Way We Remember It Protoslayer React Real World Real World 2 Rebel Sky RJSpace31 RJSpace9f RJumpq Running Late Rust Point RustPoint Map2 Switcheroom Uroboros Vogel im Käfig Void Terra Firma Waste Vats What lies beneath titan-426 People Gregory Dick JD Herrera Jonathan Hoof (Hunter) Martin Howe Sven Huth (Dasa) IvanDobsky Benjamin Moir (The Zombie Killer) Monsieur E William Mull (Phoebus) PRO-RC Raddicted RHG45 RileyXY1 Ryan Mallon (ryiron) Ralf Schreivogel Scroton Frank Siebers (Jesus) Andrey Skochko (DRON12261) Frank Stajano SuperPecanMan Synami Blake Wilfong (The Wondersmith) Index of previous issues
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One thing needing correction was using the forums post for the map/mapper list, resulting in the E2M5 discrepancy. The WAD itself (so its MAPINFO/DEHACKED and (C)WILV lumps) should be used as primary source, its .txt file(s) secondary, and only if neither provides (enough) information, a forum post. Also, secret exits don't need to marked if they're the defaults. Look again in the WAD, there aren't any.
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Unfortunately my explanations were mostly ignored in that last edit - I've now brought the article up to wiki standards. Hopefully that helps to make SR2 creation a smoother process.
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As noted above and before, XymphBot is just a bot account suitable for running scripted updates without cluttering Recent Changes - not an autonomous all-knowing entity. It does very little on WAD overview pages, only (if applicable) the built-in demos and speedrunning sections can be added to an existing, fleshed-out WAD page. I need a properly formatted levels list to create a .ini file for the project, and only then skeleton pages with a lot of basic info for all maps can be created through a series of scripts. subst:map_skel should NOT be used for multi-level WADs either, then, because existing partial pages can get in the way of those scripts. Valiant is too complex an example article to learn from, something comparable to SR1/2 like Congestion 1024 or Literalism works better. View the source (but don't change/submit it) to learn how to create a proper map list with the maplinkgen template (there are other ways, but for beginners that template minimizes the chance of mistakes). Also, the map authors should be listed with their full canonical names - wikilinked - on the first occurrence, and then the alias (or regular name, if no alias) - not wikilinked - can be used for their additional map contributions, if any. Redlinks on mapper names should be avoided. A soundtrack section should not be included if the WAD has no custom music. Map images are created via Omgifol from cropped levels that don't show monster caches and control sectors, so that should not be attempted until one understands all aspects of that process. I already prepared map images for SR1 & 2, anyway. Sure, you can create a complete draft in an editor first. Or enter wiki text in the page create form in multiple phases, but then repeatedly use Show preview until the page is complete and looks correct before submitting, to avoid spamming Recent Changes. We generally leave those in for a long time as open invitation and easy hooks for adding such info bits. DMMPST and dmmpstBot don't add that anyway if spots are absent.
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But what about finishing it? A brief intro paragraph (which was already improved and expanded by Plerb) without levels list is not really an effective way to contribute to the wiki, I'm afraid.
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If not excessive, that's okay too. But several editors use HexChat as IRC client, which is easy to set up, connect, and use. So that shouldn't be an obstacle.
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I am by no means familiar with all WADs/CPs and their notability, nor a definitive voice on whether to add specific ones, so frequently chat about such topics with Dynamo, who has followed this much more throughout the years. We think adding those is all right - but not the Forgotten Maps for both. A couple of editors and admin Quasar hang out (ir)regularly in #doomwiki and that can be a quick way to chat about these and other wiki matters before hitting Central Processing. But it is of course more primitive than Discord.
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Which map has the most linedefs and sectors?
Xymph replied to Lizardcommando's topic in Doom General
I checked the maps covered on the wiki, and this one leads the ranks there too in those two stats, but its 35,566 sectors are second to the 35,747 sectors in MAP08: Runaway Terminate of Insanity Edged. -
The ID range is not contiguous, deleted files leave gaps. Also, another portion are docs, prefabs, sources, utilities. $ find combos deathmatch graphics levels music skins sounds themes -type f -name '*.zip' | wc -l 16511
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In the new idgames upload, .txt release date 04/30/2023 should be 2024.
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If you really need to view something there, do so via the BreezeWiki proxy network for a much leaner and cleaner experience. No editing of course, but that would be a waste of time and effort anyway. Another data point: DoomWiki.org has five times more content, especially on community activities and creations (23,427 articles and 36,923 files, vs 4,088/8,198). As I said before, it is the one true community wiki.
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Great research. Let me know if I can help digging into Compet-n files locally - I got the whole tree from fx but don't know my way around it much. :) Didn't find a file with 'heering' in it, although rgrep of course doesn't match plain text in .zip's. Also FYI, the official rgcd.announce post archive is at https://www.gamers.org/pub/archives/doom/articles/ , which may be easier to search/traverse than google groups.
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The past two months at the one true wiki weren't terribly buzzing with activity, and March even less than February, but that doesn't mean there is nothing to summarize. In fact, an important milestone was reached, as through the concerted efforts of MF(G)38, Blursphere, Nockson, Gregor and SectorBasedPencil, the number of map pages in need of soundtrack information was pushed down through the 4K barrier, and is already below 3,900. Well done, editors! And another maintenance project was completed with the consistent italics styling of external and non-core game titles. As expected, the majority of mods in the 2023 Cacowards have now been added, with Getsu Fune/NMM covering the secrets in all those maps. Meanwhile specialist Gauss added or updated walkthroughs in Doom 2 the Way id Did, Hexen: Deathkings of the Dark Citadel and The Classic Episode, Part 2, while Dynamo(128) caught up on multiplayer WADs. And thus the list of new articles still ends up being sizable: Core Content Can it run Doom? Dean of Doom The Doom Game Editor Ports X-Doom Mods Abscission ACS Arcade Ancient Battlegrounds Armageddon (WAD) Austrian Avian Association Blood World Break//Point// Come Sail Away Coop Build Corruption Cosmogenesis Crumpets 2 Damnation Awaits the Wicked DBP64: The Vast Silence Destination Unknown The Diseases, and Casualties this year being 1632 Doom Infinite Doomworld Maximum Project 2023 Dream Duel Drown in Blood El Viaje de Diciembre Exalt not the Wicked Fear is the Key Fear is the Price of Sin Fear Station Bravo Fear Station: Charlie For the Wicked Shall Perish From the Ashes of Fear Godless Night I CANT GIVE YOU ANY THING I C H I N I C H I The Lost Magic MAYhem 2023 Obsidian Deathmatch OmegaDM The Settlements Shogun Trogun Solve Et Coagula Something Wicked This Way Comes Town Infection: The Flooding Toxic Darkness Toxic Darkness 2 Toxic Darkness 3 The UAC Base What Lies Beneath The Wicked and the Damned Wicked Be the Ways of Men Wickedly Simple plus map pages for older articles: Armageddon 2 Doomworld Maximum Project 2023 Hardfest 2 WolfenDoom: Blade of Agony People Ak-01 Yousuf Anik James Bauer (Isle) Alan Carr (thefwf) Diego Cea López (Proteh) Csabo DJShrimpy EVILNECK David Finnamore (Daeron) Patrick Hipps (Patrix) Henri Lehto Olivier Montanuy José Navarrete (CoTeCiO) Joe Pantuso Phoenyx RockyGaming4725 Brian Rowan (B.J. Rowan) SkullDemon Spunkman Suzerduzer Terrarienn Tm512 Whybmonotacrab Index of previous issues
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https://doomwiki.org/wiki/2023_Doom_source_code_leak can serve as example, or can be expanded if there is sufficient overlap.