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About Scuba Steve
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Before limit removing source ports and node builders, a ton of content was cut from most projects. Doom City's text file describes crosswalks and stop lights but they were removed because it caused visplane overflows. When I was making in the late 90s, I had to scale down a bunch of detail in my map because DMapEdit had a hard limit of something like 700 sectors; I emailed the creator to ask that it be raised and he replied, "no, that's more than enough for any map."
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Simulacrum RC2 | 32 MBF21 maps by muumi and myolden
Scuba Steve replied to myolden's topic in WAD Releases & Development
I'm placing a moratorium on new megawads. All releases must be five maps or less.- 46 replies
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Did the download for this become private?
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We wrote a sidebar article about Doom 3 Phobos episode 2. I imagine the third episode will get the same treatment.
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I don't know what's wrong, but I can't extract the pak files from the zip... it fails every time.
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I think Phobos only works with the original release of Doom 3 and not the BFG edition... that might hinder the number of supported systems.
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This came out last year.
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How would you describe your mapping philosophy?
Scuba Steve replied to NiGHTS108's topic in WAD Discussion
Make a box and fill it with custom sprites and textures. -
The Sonic Doom fandom is next level.
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My father grew up listening to Amos and Andy and watching their minstrel shows. At some point in the last 100 years Blackface became culturally unacceptable and is now seen as unequivocally racist. I seriously doubt anyone in 2024 would support casting a white guy to perform a parody of a Chinese detective like 'Charlie Chan.' Over the last 30 years the use of "gay" to describe literally everything you hate fell out of favor. Social norms change. It's normal. Many of those early pirate tropes have become a little cringe... look back at some of those Nintendo ads of the 90s and you'd certainly raise an eyebrow today if anyone tried to sell a Mario game or gameboy color using African witch doctor/shaman imagery.
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what are you working on? I wanna see your wads.
Scuba Steve replied to everennui's topic in WAD Discussion
*Chris Hansen WIP post* I'm listening... -
I think the correct answer is that a community this small is just guarded. There's no formal discord for Doomworld and the rather small group of members is spread out between several servers ranging from highly visible (hellforge) to smaller and more close-knit. It can feel rather cliquey, but I think it's more to the fact that people are very guarded and not you personally. Given the fact that this is a pretty niche hobbyist forum, it attracts a pretty eclectic group of people many of whom would be considered counter-cultural. Couple that with a sizable LGBT population, so long as people adhere to polite decorum and act respectfully tehre's no type of person who wouldn't be welcome. Rant time: Loneliness is a growing epidemic. We are increasingly isolated from one another (by design) and most young people, especially men, do not have more than 3 close friends they talk to on a regular basis. While it doesn't replace in-person relationships, healthy internet relationships are still very valuable. We need more progressive spaces for people to hang out in to prevent radicalization that loneliness and unhealthy online spaces cause. If you wonder why I have become charitable to a fault when attributing malice towards others it's because I think most people would behave themselves just fine if allowed to spend time in more diverse spaces and talk with those people. I often ask myself; I was a lonely and awkward young man once and, given the right circumstances, I could have easily been radicalized by far-right propaganda. If Doomworld hadn't been run by an ultra progressive cabal of communist antifa socialists, a Doom forum could have easily devolved into a very bro-oriented community. So unless you're obviously disingenuous, I will err on the side of welcoming people so long as they know how to behave themselves.
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I completely agree with this assessment; minor sprite fix shouldn't wholesale change things that were intentional, even if they seem odd. Which does make me question again why the lost soul 'a' frame was reverted to an early build of the game when it was clear id changed the frames on purpose in a subsequent release. It's still my biggest complaint about this project and the one change that isn't a fix but a wholesale change.