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Scuba Steve

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Everything posted by Scuba Steve

  1. You cheeky, fuck. Edit: What is this, the year of fucking with my headspace?
  2. That would be fucking wild... but Doom Builder seems to indicate the alterations are the addition of a new script that was added to prevent soft locking the bathtub.
  3. @innerethos did us all a solid a few pages back with the QR code direct link...
  4. I'm guessing you're trying to run the map with another wad?
  5. You could check the display options for the hardware renderer in the settings menu. On my monitor, I was able to navigate through the dim light without much trouble, but I'm guessing everyone's monitor settings are different. You could try adjusting the brightness or gama settings and see what helps. It looks like the map is set to 'dark' for rendering style, so I'm not sure if zdoom let's you change that or not.
  6. It's cryptic and unintuitive (what?!), but I'd also recommend that normies play on 'nightmare' difficulty; it drastically reduces the challenge of the map.
  7. I only started paying attention because I noticed @Not Jabba was posting lengthy essays in a thread and was trying to figure what the fuck he was going on about.
  8. Infested was mentioned last year. It won in 2021 and the update was listed on the sidebar during 2022.
  9. Have you tried the zdoom mod, Vanilla Essence? You can play GZDoom with true color and then press a button to immediately force the hardware renderer into a vanilla appearance customized to your liking. Edit: Yes, House of Leaves is a thrilling read.
  10. You're playing in hardware mode with software lighting and color banding!?
  11. It's a different take on the theme and I enjoy a short, single map that doesn't wear out its welcome.
  12. Fuck the closet. I recognized the source material immediately, and I hate everything about it.
  13. @Not Jabba ...how the hell did you trigger the closet?
  14. What the fuck did I just play?
  15. Actually that would have been good information for the initial post. There's a difference between making an account and posting "I want to make a book, anyone want to help?" vs "I've written several booksβ€”as seen hereβ€”anyone interested in contributing?"
  16. I don't like the idea of soliciting free contributions to a book... but I also don't agree that every work created in the community should be free. I like the idea of a Doom coffee table book and if @SLPerrin wants to write it and sell it, he should... there's nothing wrong with profiting from your work, even in a hobby community. My only objection is soliciting people to help write and then selling it. If he wanted to interview people, get statements ask them to fill out surveys or questionnaires that would appear in his book, I don't think there's anything wrong with that, either. Something just feels wrong about asking for contributors and then selling the work... especially since you'll need to start getting documents signed about what their compensation is if you're going to start selling something... you don't want them coming back later if the book makes a lot of money and demanding more because you're using their intellectual property.
  17. I don't think it's a scam, I just think it's exploitative. This is largely a hobby forum... When money starts changing hands, it raises a lot more questions about the rights of an individual's intellectual property.
  18. Is this book going to be for sale? Are contributors getting paid?
  19. I worry a little that the first shot feels more like an entirely new location instead of a remastered variant of the original... Gone is the brutalist look of the first building. Second is clearly the same, just more pleasing to the eye.
  20. Is there a more creative use than Batman Doom? The "Brain" fires a "Soul Cube" towards the only spawn point in the map and, in the process of traveling to its destination, the repurposed cube is constantly spawning the "Boss Brain" wall of explosions thus creating a moving wall of death simulating the explosion of the Axis chemical plant. Un-fucking-believable use of all the final boss codepointers.
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