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Hells Kitchen

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  1. Back when I was a kid, my first encounter with the lost soul just about traumatized me. Seeing those scary flaming hate-filled skulls for the first time in that pitch black tunnel in Doom 2 Map 05, and then when they attacked, I had to look away and cancel the game. I literally couldn't sleep because I thought they were going to appear outside my bedroom window at night. My parents told me "you are not playing that game ever again"! I didn't touch Doom 2 for a long time after that, because I was afraid of seeing the bastards again. Ofcourse, these days, they are merely the annoying mosquitoes of hell. But, the lost soul is still an undeniably creepy looking creature.
  2. I'm on Map29. It's been a fun outing, and if you like to "kill the bastards", this is it. The formula became somewhat predictable in the middle of the WAD, but the hell episode really changed things. My first deaths were early on in the hell episode I believe. Perhaps it's the demons luring Doomguy into a false sense of security, sacrificing many of their own in the process, then really pulling out he stops in avenging their fallen. By Map 29 they've well and truly succeeded. My 1st death on Map 29 was from a freaking Zombieman, after taking down basically all the heavyweights with the BFG, lol. Encountering the unexpected, the creative monster placement and map layouts, Wads with this kind of gameplay are whats is worthy of a Cacoward. It's one of those wads that you just want to keep playing, because it's fun. Sure, it somewhat gets predictable near the middle, but even then, the gameplay somehow feels fresh, there is always an unexpected surprise or two, and there is a lot of variety in monster placement. Sometimes you pick up a key and get an almighty ambush, other times not, or even just going near a key or switch, or even walking through a door will have unexpected results. Even discovering the well stocked secrets without even knowing how you did it. I like that. Keeps one on their toes and keeps the wad from getting boring. This guy knows how to use Arachnotrons and Pain Elementals! I like the short maps, keeps it from becoming boring, and keeps the player engaged. Looking forward to Map 30, I know I am not going to get out alive! Pcorf's wads have always jived with me, and this is no exception. Hopefully there'll be a Whispers of Satan 2!
    Infuriating monster placement in many maps. Prepare to endure revenants, archviles and pain elementals used in the most enraging, dickish ways possible. The wad is proliferated with dickish traps which will get you killed without foreknowledge. Forget pistol starting some of these maps, revenants and pain elementals in your face at when you have nothing more than a shotgun and a few shells. Some maps are decent, e.g. Map 29, but many are shit to mediocre at best, with maps 6 and 7 being a special kind of standout dickballs shit.
  3. Hells Kitchen

    Urania

    Everything you hated about Plutonia magnified 1000x.
    I enjoyed the first 8 maps, then I got to map 9. That bullshit platform room is jokewad material. Are you kidding me? Not gonna bother with this map and start fresh from map 10.
    Gameplay consists of getting ambushed by Revenants flanked by Archviles and Pain Elementals while chaingunners chip away at you through windows and on ledges.
    Most maps are borderline jokewad status. These maps are nothing more than a competition of who can spam Pain Elementals, Chaingunners, Archviles and Revenants in the most bullshit fashion.
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