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IDGam3r
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Hello, I'm not going to waste time so let me get straight to the point. This is a map I'm working on called Sewer, it is a slaughter map that is quite LITTERALLY set in a sewer. At present I have gotten the beginning ish area working however there is a broke door that I'm still tryna figure out WHY it's broken, so for this release, I just opted to raise the roof and make it an opening, till i can figure out why the door broke. Also This is one of those projects where "I'll work on it when I want to work on it" so Updates will be extremely random, BUT i have a method for my version control First, Alpha is the actual map development stage where I'm forming the map and I'm not so much focusing on balance or whatever. Second, Beta is the actual balancing the map, fixing errors, and making sure the map is as polished as I can make it. Third, Release which is what the name says on the tin, it's the actual completed map with maybe a tweak or two done here and there. The Version goes like this: Anything before the decimal point indicates a Major change to the map. Anything after the decimal point indicates not as big changes. The little prefix letters indicate very minor changes. This version of the map is Alpha 0.01a, and you can download it here. I Won't append any pics at time of posting because I wanna surprise players with what I have so far, again bear in mind this map will be updated "As I feel like it", because I am known within my little corner of hell to bounce around from one thing to another so much sometimes it takes years for me to return to something previous, that and I'm easily discouraged when I see a distinctive lack of progress *Coughs* Learning Guitar, Learning Drums, Learning Programming, learning anything(Yes I like SEEING progress, If I can't see progress, then I just don't keep going) Yeah, that's plenty said really, enjoy, or don't, up to you. Have a good day.
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Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
1. The name doesn’t matter, it’s the content therein, think of five songs with the exact same title but notice the content of each is different and more often than not the artist/s don’t get pinged. 2. Cool game. 3. (Unrelated) I have played Descent when I was little, it scared me, I never played it since, i played it around the same time(5 years old) I played Doom and Heretic(Both scared me, yet Doom was gripping enough to make a man out of me). 4. Spiritual sequel to Descent? -
Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
Call me a Masochistic Optimist. And no, no map ever made by me has been completed but they have been tested and usually given the “It needs alot of work” lot of feedback. Most maps I make end up deleted because they were not panning out as I envisioned, for example, i had this idea for a UAC Mars Headquarters Map set in a “Mountain” and apart of the map i wanted a big gaping hole to give the illusion that the base was “Embedded” into a mountain, I finished the first room, played it, was allright, then tried doing the outdoor area……it refused to do what I wanted it to do, so I scrapped it. Call it “Stuck in the thought that a great megawad has custom sounds, textures, weapons, etc, etc” Then that makes my ambition virtually, nearly non existent(Maybe I’m being a bit hard on myself, but put it this way I can sing, really good, so i could aspire for the stars, but I HATE toting off abilities I’m actually good at, it comes off as narcicistic, I hate narcisists) Funny you mention organisation, given time and motivation I am exceptionally well organised and everything is thoroughly analysed and planned out, sadly for stuff like this there is never enough information, one might look up “How long does it take to make a Doom Map?” and you get answers like “It varies baded on skill, complexity, etc, etc” or “Anywhere between 5 mins and several millenia”, I’m like “So how the fuck am I supposed to plan with that vague information” But in this project i did outline themes, 4 to be exact. -
Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
My only skill for my project is map making, with that stated, I am also deceptively impatient, and 99% of the maps I make go unfinished either because I’m never happy with what I have made(99% of the time)or other things start eating away at my mapping time(1% of the time). That said, this sewer map I am working on I am actually happy with, it’s sort of shaping up to be what I am wantingmy current issue is the “Walkways” are a series of 90 degree turns, t junctions, s corridors and long straits, very “Flat” at present. I can crawl, definately, I know HOW to map, Granted I’m still struggling to get doors to work, but that should’nt take me long to figure out. But sprinting, Welcome to my mind, I have millions of ideas bouncing in my head that I wanna get going on, a 32 map Doom Mappack is one of those ideas. In someone elses shoes, probably not, but if I had more skills I’d be quite generous, but I come from growing up not having anyone help me out when I needed or wanted it so I’m of a generous mentality, “No one was willing to help me, but why should that mean I should be equally selfish” To be fair, I’m tryna learn C myself, but urgh, the more in depth I go the harder it gets to comprehend. Your saying one could say import a AK-47 stats and all into Doom without actually coding it’s stats in. ID Software was not too far different, think about it, during Doom’s development, Romero, Hall, McGee, Peterson, Had to learn DoomED and Learn how to make levels, fair point, they had some prior experience but with DoomED they were beginners, because Doom’s levels were not the flat mazes they had been building three games prior. Any new Doom Level Designer will basically be the same, learn the tools and experiment, learning the tools together is made more enjoyable by the fact that everyone reaps the benefits, put it this way, I’m still a beginner, yes, I have used the tools before, and have a rudimentary understanding of some of it’s functions, which does make me a wee bit more experienced, but let me ask you, if you were a beginner mapper interested in this project, Do you think my wee bit of experience with the tool is going to be of much benefit? Music and art side, fair Bobby, Adrian and Kevin had experience in those fields which gives them a leg up BUT experience is the best teacher and being apart of a project like this is a great way to put newly developed music and/or art skills into practice. -
Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
You want screenshots of my still W.I.P Sewer Slaughter Map, it’s like 1/16th done. -
Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
You sound rather……what the polite term? Authorative. -
Forsaken - A Doom II: Hell on Earth Megawad
IDGam3r replied to IDGam3r's topic in WAD Releases & Development
1. Any weapons or additional functions. 2. Mapping, it’s about the only skill I have for this project. -
Hello, You clicked on this post expecting an already done WAD to play, well there is none, yet. BUT! I do want to get a team together to make this Megawad a reality, let me hit you with the story: ”Set in a Alternate Reality that Diverges from the end of Episode 3 of Doom, The Demons invade Earth and turn it into a hellish wasteland abundant with lava. Destroyed Skyscrapers, ruined houses, and DoomGuys family murdered, he only has one thing on his mind, To make those fucking Demon Scumbags pay for what they have done, and pay with their lives” Forsaken’s overarching theme sees 4 themes: Outer City, Inner City, UAC Facility in Area 51, Nevada and Hell. So now your asking “Who do you need?”, well I myself can make maps and if I stop procrastinating and learn C I could probably do some programming too, but I’m only one person, and if I devoted to this project, it would take decades to make, so I’d like to get: 1. A C Developer who can do all the programming, maybe 2 if need be. 2. An artist to do any Visual aspects, maybe 2 if need be. 3. 3 Map Developers to help me make the maps. 4. A Audio Guy for any music and sound effects. 5. Someone who knows how to put maps and textures and audio and whatnot into a self contained .wad file. This is moreso a project I am interested in doing and I would prefer to get new guys who have the skills to help bring this to life but have not done anything like this before and are genuinely interested in being apart of this project. Your application should contain your name, what your skillset is, What “position” your applying for and a small sample of your skills. I look forward to the replies.