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About Koff3Katt
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Heretic/Hexen Apologist
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D-30 (7+ Episodes for Doom 1) (RC1)
Koff3Katt replied to Death Bear's topic in WAD Releases & Development
The song to E4M1 is from VectorMan (Sega Genesis), specifically the song on Day (Level) 7 and Day 14. -
SNES Doom is a fantastic console port. It plays relatively on the same performance level as 386 setups, and while 486 setups blew it out of the water, they weren't free from lag either. Even more, a SNES cost significantly less than a PC. If the 1992 SNES price cut and smaller Model 2 are anything to go by, you could get a decent version of Doom (at the time) on the cheap. Quake was still a year away so Pentiums weren't in demand yet, outside of a few enthusiasts.
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Does anyone have SC-55 recordings of SIGIL II yet?
Koff3Katt replied to Mr. Dooman's topic in Doom General
MusicallyInspired might make a SC-55 music pack at some point. -
Little sorry for the bump. I've been sitting on this one for a fat minute... I beat E4M2 Perfect Hatred on International-Doom's Ultra-Nightmare! mode. The main reason why I didn't want to upload it was because I didn't think to record a flippin' .lmp file at the time because it wouldn't be vanilla compatible, but I know how things can seem (I've watched the Jobst videos). Damnit tho, I'm proud of this so I'm posting it now! I haven't attempted this again since the video (10 months ago) so I'm hella rusty but I do want to get a .lmp of another completion for it one day. (Edit. So I knocked this out real quick. Too rusty to do the whole level again so I took some safer approaches and skipped a lot. https://www.dropbox.com/s/0mdlkxo4jxa8zo4/hate.lmp?dl=0) (Sorry for the constant global enemy audio, this was a bug with International-Doom at the time, it can be found fixed at the changelog history https://github.com/JNechaevsky/inter-doom/wiki/Changelog-(previous-versions)#international-doom-521-2022-03-08)
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It's been a long time coming. I started this about a year or so ago, but... I forgot. I've made a playlist of the GMDANC midis that @Revenant found about two years ago. I'll also add the ones found in DWANGO later and update the zip. All MIDIs will be recorded twice, one for SC-55 and another on SC-88Pro (88 map). I'll drop a zip file of all the midis and link the playlist. (edit: I'll be forgoing the "GMDANCE" versions; I find them interesting, but I'm sure most wouldn't care for them. They are in the zip file, and you can hear they're a mess. To compensate, I'll post two bonus videos in the playlist. They'll be of an unrelated midi titled "DANCE.") GMDANC.zip
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New Heretic wad - The Cathedral & Catacombs
Koff3Katt replied to F0U's topic in WAD Releases & Development
Very nice! My favorite part is the second map's green door area! Really nice set pieces, engaging battles, and a secret hunt for sure. I've only encountered two bugs while playing though. 1. Music doesn't play for the two replaced maps naturally. 2. -
It's wild how much better Doom was than even the later doom clones.
Koff3Katt replied to Yasha's topic in Doom General
I mean to be fair, most FPS' at that time were going to be similar, I feel that's more of system constraints than a lack of drive. -
If you haven't played Sold Soul yet I think you'll love it! Edit: Well, nevermind for you lol. Anyone else interested in challenging Heretic maps should try it out!
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Which of The Following Weapons do You Use The Least?
Koff3Katt replied to Jacek Bourne's topic in Doom General
I'm in the same boat for saving cells for BFG when I have it so the poor plasma gun gets little love. I however do use my shotgun for weak enemies, mainly zombies and imps. -
(Quick 'n' Dirty post & some uncategorized ramblings) Hate to come by and be that guy™, but I feel that most people are going about playing/viewing Heretic the wrong way. For starters, I feel looking back at Raven's older title ShadowCaster is a good point for what they were going for. Heretic feels more like an evolutionary step over ShadowCaster than it does trying to be the next step for Doom, but of course, using the same engine muddles that IMO. Almost the same way Battleborn was unjustly compared to Overwatch, even though Battleborn was going for something different. Another point is how I've seen some go about Heretic's weapons and inventory. Most are holding onto the belief that the crossbow doesn't feel like a worthy Shotgun replacement. I honestly think of all the weapon similarities in Heretic; both the Firemace and Crossbow were not trying to replicate the BFG and Shotgun. Also, for those that hold onto excess inventory, please don't. You'll lose all but one anyway, so if you have excess Ovums, Tomes, and the like, then have at it. It'll make your encounters with enemies feel less like they're sponges and more like they're wet paper towels. Going into Heretic comparing it to Doom or expecting it to be very close to Doom will damper one's time enjoying it. I wasn't fond of Heretic many years ago before I figured out: I'm playing Heretic, not Doom. I think they both prove to be fun in their own ways, and if you like Doom's fun over Heretic, to that, I say RIP AND TEAR UNTIL IT IS DONE!
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A thought I've had is wondering why Raven felt the need to change the Bloodscourge for single-player. I don't know about modern source ports, but on the OG DOS version, the Bloodscourge fireballs explode on contact during DM against human opponents; this carries over slightly in single player as the fireballs explode on contact with the 3 class bosses and Menelkir's explode on contact with you. Of course for every other enemy they do minimal ripping damage and usually explode harmlessly on a wall. I often wonder if it was for balancing purposes but then the Wraithverge exists :/