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Dragonfly

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Everything posted by Dragonfly

  1. We've not done this for a fair while now since out schedules rarely line up for more than a couple of hours these days, but we'll keep it in mind. :)
  2. Probably better asking here: https://forums.duke4.net/forum/26-everything-eduke32/
  3. The flash games that were on neopets when I was a kid, heh.
  4. I did not remove them no, since former human implies "dude with pistol". I can tweak it accordingly if you want to stick to that ruling, but if you do I'd make it a little clearer in the rule description. :)
  5. Seems S1 Lower to lowest floor doesn't work when all the sectors are merged together. So I guess I'll relabel this as Boom even though by all rights it shouldn't be Boom format. >:( Thank you! Interesting to know it's harder when played as intended, perhaps because the efficiency of the BFG is lowered when there's less targets clustered together..? I've updated the map, changelog below: Secret backpack + cells added (It's kinda rude in it's placement.) Bullet ammo added Geometry reworked slightly for better gameplay and visuals Pickup placement tweaked Health / Armor bonuses removed Extra shotgun enemies added for a small surplus of extra ammo Credits updated Difficulty settings rebalanced DOWNLOAD
  6. Wait a tic, watching your playthrough pineapple and it's all wrong... LOL Fuck. So, so sorry about that. I left it like that to take a screenshot, didn't realised I'd saved it. If you (or anyone else for that matter) want to take another shot at it, the download link has been updated.
  7. Map Name: Bloody Hell, It's Cold Out Here Author: Dragonfly Date: 01/12/20 Format: Limit Removing Build Time: 2 Hours Music: Icicles - Jimmy (James Paddock) Editors Used: UDB, Slade DOWNLOAD
  8. Use Sekaiju! :) https://openmidiproject.osdn.jp/index_en.html It takes a short amount of time to get used to but it's super powerful and very clear-cut focused on midi exclusively, instead of having thousands of redundant events you get exactly what you should from your midis. :)
  9. Why did you resurrect a two year old dead thread and quote me lol?
  10. Yoooooo I'm honoured that Eviternity's the test case for this! Out of curiosity how do the larger maps fare, such as MAP19 or 32? :o
  11. Freedom to travel overseas. I've got people I need to see but covid prevents it currently. As for tangible items, I quite fancy the Everdrive 64
  12. Glad to see this released! Was, as always, a pleasure working alongside you guys. :)
  13. It would appear everyone has completely lost what the meaning of comedy is. A bunch of repeated meaningless crap and screeching sounds is not funny.
  14. And yet there were literal children extracting and modifying .jar files for modifying minecraft in it's earlier years, simply because there was well formatted tutorials out there for it and the end result was interesting / desireable enough to the target demographic. I have to ask - Why is every post of yours in this thread putting the post above yours down, Graf? If you dont like <thing> then why are you here? Disliking vanilla's EXE or DOSBox is a different topic to the OP, even though they are related, so why not take it to a different thread? Tou're welcome to try and correct me if you think I'm wrong but I do feel all this back and forth yourself and some others here are having about vanilla and DOS as a whole is honestly detracting from the thread. Instead of discussing the possibilities opened by an ACE exploit and rejoicing in this new discovery a quarter century after the game's release, all we've really had is heavily biased inquisitions into "does anyone even use dosbox / vanilla exe". Some of these posts can be described as skyscaper-sized walls of text and back and forth ramblings, and were I the OP of this thread I'd be pretty pissed. We get it, some of you don't like or care for vanilla. Sweet, you're welcome to that opinion. We've heard it a hundred times though, so now that you've once again voiced your dislike for <thing> please kindly/peacefully stop so others can have a chance to speak without fear of entering a literal shit flinging contest. Cheers mate. 👍
  15. Still battling over semantics and the likes I see. Look, if someone makes a mod worth playing, I guess it's on the mod-maker to also provide ample instructions on how to play the mod, no? You don't let map authors release a wad for, idk, EDGE, and go on to never tell you how to play the mod in the first place, right? If the wad/mod is worth playing, people can and will go the extra mile to set up the environment to play it, provided there's clear / easy enouh instructions to follow. I have had this ACE exploit in the back of my mind the last couple of days, I don't have the know-how nor free time right now but I'd be very interested in a wad which, for the most part, behaves like a normal doom experience, but through ACE exploits begins to act like it's a sentient computer, gradually corrupting the game step by step and essentially breaking the 4th wall. Think lilith but with less reason for some people to get angry about it and a more 'game-like' approach. Other ideas I've had that are less... "Doomy", shall we say? By comparison they are wholly experiments / "a waste of time" in the eyes of many. a file manager in doom where your actions serve to manage the files, be it renaming, moving, deleting, etc. the oft-discussed idea of backporting features from boom, zdoom, whatever, but intended to make 'compatability patches' for modern releases, stretching the meaning of "vanilla compatible". A rogue-like doom experience, where the ACE generates or manipulates maps and monsters on the fly to create a different experience on each playthrough. I realise this idea is the most irrelevant of the ones I've pitched simply due to being quite possible in GZDoom et al already.
  16. Oh nice, maybe it's just the perspective confusing me there then. :)
  17. To confirm, Multiplayer is intended to be part of the full release. It won't be present in early access though, the priority is to have a good game as the foundation. :) Regarding performance, if anyone has any issues the go-to change is turning off SSAO and SSR, as these are purely cosmetic but have a large performance impact.
  18. Likely 3D floors as a few of the extrusions are on very close but slightly different heights. Unless each portal slice is like 16 map units tall :P
  19. To add to this, anyone tasked with making such a thing possible will tell you to go away and mod the source code yourself to include whatever arbitrary extras you want. :P
  20. What a disheartening thread to read. Why whenever DOS / vanilla EXE becomes the subject does the discussion turn into a semi-hostile shitshow? Pack it in, jeez. To the OP, there's only one metric you need to worry about and that's fun. Will you enjoy yourself if you put in the hours exploring the potential of this and working on mods that use this ACE method? One motto I live by is "Time enjoyed is not time wasted", just do what makes you happy and ignore the turbo-nerds lol.
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