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Dragonfly reacted to baja blast rd. for a status update, Your HUD is amazing lol
Your HUD is amazing lol
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Dragonfly reacted to TheMagicMushroomMan for a status update, Loving the new profile picture!
Loving the new profile picture!
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Dragonfly reacted to Biodegradable for a status update, 3 years ago I ventured into freelancing after struggling with unemployment for 6 year
3 years ago I ventured into freelancing after struggling with unemployment for 6 years. This financial year, I finally crossed the tax threshold and am now making a living wage editing videos and it looks like I'll be able to afford my first apartment. I know it's not a great deal of money, but this is just the beginning and I haven't felt this proud and excited about myself and my life's prospects in such a long time. I did it, you guys. I fucking did it!
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Dragonfly reacted to kmxexii for a status update, Season 10 of ONEMANDOOM: How ERKATANE Stole X-Mas (June 29th, 2015 - December 22nd, 2
Season 10 of ONEMANDOOM: How ERKATANE Stole X-Mas (June 29th, 2015 - December 22nd, 2015)
Season 10 kicked off with Dark Side of Deimos and includes among other things a review of the massive and excellent 32in24-14 megaWAD as well as Sunlust which has since eclipsed Hell Revealed as Voted Most Likely to Be Inappropriately Recommended to Newbies. It's a big run of 2015 releases, capped off with hacking my way through Paul's back catalogue at the tail end in an effort to flesh out less-explored classics. And, uh, watch out for the review of The Rebirth, which is snuck in right after 32in24-14. This season is, to me, a bittersweet remembrance due to the vitriol surrounding the 2015 Cacowards. I was and to some extent still am disillusioned with the community.
Operation: BIOWAR (by Chris Harbin @pcorf and John Bishop)
Death Tormention II (by @pcorf @Kristian Nebula)
The Twilight Zone II: Final Dreams (by @pcorf)
Death Tormention (by @pcorf)
The City of the Damned (by @Tormentor667)
Extreme Weapon Pack (by @Doggo120)
Big Woodchip (by @Phobus
Abyssal Speedmapping Session 3 (by @Obsidian @Phobus @Alfonzo @Xaser @scifista42 @Ribbiks @an_mutt)
dead.wire (by @Xaser)
Sheer Poison (by @yakfak)
Skulldash (by @Dragonfly Capt. J3 and Slyor 64)
Ol' No Name (by @Octavarium)
ICAR2015 (by @Eternal)
Doom II In Name Only RDC (by @BigMemka @Chainie @Memfis @Wereknight @BeeWen @Dragon_Hunter)
Way Too Many Dead Guys (by @Urthar
Breach (by @Viggles)
Estranged (by @Foodles)
Abyssal Speedmapping Session 2 (by @Obsidian @Phobus @RocknRoll420 @Alfonzo @Tarnsman @Jimmy and Osiris Kalev)
Erkattäññe (by @nicolas monti)
Power Metal (by @Zalewa)
Doomed Space Wars (by @pcorf)
50 Shades of Graytall (by @Jimmy @ezormer @Megalyth @Alfonzo @quakis @NoisyVelvet @Marcaek @mouldy @Joshy @Mechadon @Breezeep @Ribbiks @4shockblast @dobu gabu maru @Xaser @TimeOfDeath @Argent Agent)
Sunlust (by @Ribbiks @dannebubinga)
Abyssal Speedmapping Session 1 (by @Gifty @Obsidian @General Rainbow Bacon and Osiris Kalev)
Oblivion (by @Vordakk)
Phobos Massacre (by @Vordakk)
Kurashiki's Kuso Map (by @Kurashiki)
Nuclear Halls (by @Capellan)
Random Deaths & Decoration v1.5 (by @Armaetus)
The Gateway Experiments Episode 5: Prime Directive (by @GooberMan)
The Gateway Experiments Episode 1: Space Station Omega (by @GooberMan)
Zero Tolerance (by Zero Prophet)
Return to Hadron (by @cannonball)
Crumpets (by @Ribbiks)
Pinnacle of Darkness (by @hobomaster22)
The Rebirth (by @Vader)
32in24-14: How the Hamburglar Stole Christmas (by @Akimbo_Commando44 @MTrop @Tib @NoneeLlama @Obsidian @Walter confetti @Jimmy @Breezeep @Marcaek @Tango @TMD @Gothic @Crimson Dusk @jmickle66666666 @JCD @skillsaw @esselfortium @stewboy @franckFRAG @Shadow Hog @AlexMax @RottKing @Argent Agent @Xaser @lupinx-Kassman @Mechadon @nub_hat @Baratus @Cacowad @SyntherAugustus @Philnemba @NuMetalManiak @joe-ilya)
UAC Secret (by @Lainos)
Beta Labs (by @_Mud @Chainie)
Dark Side of Deimos (by @_Mud)
Season 19 (January 2nd, 2020 -
Season 18: The Vorpal Blade Went Karthik-er Snack: Good Bye to the Alex Parsons Project, Loved You Lutz (July 17th, 2019 - December 28, 2019)
Season 17: Shilpashastra (January 15th, 2019 - July 12th, 2019)
Season 16: Odysseus (July 6th, 2018 - January 10th, 2019)
Season 15: The DOOM Poets Society (December 5th, 2017 - July 3rd, 2018)
Season 14: A Quick One (July 17th, 2017 - November 30th, 2017)
Season 13: END1 or Adventures in Copypasting (December 22nd, 2016 - April 23rd, 2017)
Season 12: The Book of Relevation (July 2nd, 2016 - December 15th, 2016)
Season 11: DOOM Gone Bad (December 29th 2015 - June 23rd 2016)
Season 10: How ERKATANE Stole X-Mas (June 29th, 2015 - December 22nd, 2015)
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Dragonfly reacted to Lingyan203 for a status update, Hello, I downloaded the Doom wad called "The 12 Days of Doommas" and tried playing ma
Hello,
I downloaded the Doom wad called "The 12 Days of Doommas" and tried playing map01. However, as soon as I started the map I was able to walk through enemies and walls, so can the enemies. Also, the switches don't work nor can I shoot through enemies. Basically as soon as I started the map I get the intercepts overflow. No matter what -complevel I set to, whether it's -cl2 or -cl9 on PrBoom+, it still gives me the problem. Even when I use IDCLEV to warp back to the level it still gives me the issue. When I warp to other levels there was no issue at all.
How do I fix this? I've seen other players use PrBoom+ and GLBoom+ and it works fine for them. I'm currently using PrBoom+ v2.5.1.4.
I hope to hear from you soon, Thanks.
LY203
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Dragonfly reacted to KeaganDunn for a status update, Soon, @Dragonfly will be doing a full playthrough of a certain Clone Hero setlist I'v
Soon, @Dragonfly will be doing a full playthrough of a certain Clone Hero setlist I've recently completed.
It will be streamed for those who want to watch along and talk some stuff, so keep an eye out on his Twitch channel this Saturday! https://www.twitch.tv/dragonflyos
This is for the musicians that have contributed to the soundtrack of this well-known mapset...
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Dragonfly reacted to Steveb1000 for a status update, Just dropping by because I have just finished Evitenrity and I wanted to say thank yo
Just dropping by because I have just finished Evitenrity and I wanted to say thank you to you and the team for creating such and impressive, imaginative and invigorating megawad.
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Dragonfly reacted to omx32x for a status update, have you ever though about making your own game? with the skill you show on your wads
have you ever though about making your own game? with the skill you show on your wads i wonder if you are not a level designer already
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Dragonfly reacted to wallabra for a status update, Drew this to the sound of Eviternity's OST, took about an hour. The legs were particu
Drew this to the sound of Eviternity's OST, took about an hour. The legs were particularly hard to draw, but I think I got the rough sketch down. How's it?
And I must say, @Dragonfly has quite the taste for VGM. Loving it! Some parts even remind me of Unreal - it's that good.
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Dragonfly reacted to Jimmy for a status update, My brand new website is LIVE. https://www.jamespaddockmusic.com/ This snazzy new look
My brand new website is LIVE.
https://www.jamespaddockmusic.com/
This snazzy new look and feel for the site is courtesy of the supremely talented @Dragonfly.
Note: Update your bookmarks! The URL now contains https and www.
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Dragonfly reacted to dobu gabu maru for a status update, Here's an update on where my personal projects are at for anyone that cares. These ar
Here's an update on where my personal projects are at for anyone that cares. These are all the maps that I'm seriously considering working on, and hopefully nothing else gets added until all of these are finished. The amount of projects I have are especially embarrassing.
Single Maps
Los Números del Diablo (for [REDACTED]) - Needs difficulty tweaking and playtesting. Paralyzed! Restrained by Artificial Alignments (for zekhmet) - Core fights and blueprint are done, just needs a loooot of fleshing out, and a looooot of tagged sectors. [REDACTED] (for [REDACTED]) - Only have a paper draft of it, shouldn't take too long to create due to project limitations, but will be a pain to get "right" since the concept & puzzles require precision.
Projects
Panophobia - Ah, the big boy. I need to finish "The Fear of Making Choices", as well as the first secret map in the set, as well as remaking the final map in the set. That's three really big maps that require months of work. Afterwards, I have to update three maps to make sure their gameplay is up to par ("Fear of Water", "Fear of Darkness", "Fear of Meat"), find someone to replace "Fear of Being Alone", and ideally someone to replace "Fear of the Past" as it feels too much like a traditional Doom map. For anyone keeping count, out of the non-intermission maps, that's 8/17 total maps that need considerable work, with four of them needing to be started from scratch. I think if I could probably find someone to work on the "Fear of the Past" map I'd get back to working on Panophobia, as losing the map originally slotted there was a big blow to my motivation. Stalking Death - The first map of Stalking Death needs to be properly balanced but its layout has been done for a while. The third map needs a major area designed for it (a red brick fortress with multiple floors) as well as the cavern system finished. Second and fourth maps only have scraps, and will be left unfinished when I make the WIP thread for it. I'll only consider working on those maps when everything else is off my plate. Part of the appeal of Stalking Death for me is I can work on it without wringing my hands over quality and nuance, so I'm trying to save it for when I get burnt out on other stuff. Exuviae: Odyssey - I need to playtest one map before the WIP thread can be created—which I haven't done yet because the map is so long and exhausting. The project aims to be six "central" maps, and only the first three will be completed when the WIP thread is made. The thing that's stopping me from working on the other maps is that I haven't found textures for the last three "Exuviae" experiences. I know what the fourth map's gimmick is, have a loose idea for the fifth map, and know what the final battle will be to the sixth map. I have a visual concept for each map in my head, although the last one seems impossible to create in Doom as-is... it'll likely require a LOT of Boom trickery (find me a way to animate lungs in sector form—not textures—and we'll talk). Merciless - 12/32 maps are done, 8 more are slotted but incomplete, the other 12 are up in the air. Still no concrete plans to even release a beta of this (it's not great), but the closer it gets to being completed, the more serious I'll become. The only reason I'd want to release it is that the final map is so tremendously sadistic that I can't help but want to see what others would think of it. God is a Hunter - The project spawned from "how would I design a Hell Revealed Post-Mortem map?" and boy howdy is it a foul bitch. I have half of an unfinished map and the project is aiming to be three maps total (one prologue, two core maps). If I can find a cool concept for the last map (or another famously hard map I'd want to re-imagine), maybe I'll return to it. Could be a single map release, honestly. Robincry - Half a map done out of six total (sensing a pattern, hm?) Unlike almost everything else on this list (barring Panophobia), I 100% plan to finish this, because I love its concept and aesthetic. Only thing that's really kept me from working on it more is I worry people will really dislike its peculiar brand of gameplay... but what else is new? MNENMA - Only have two midis so far and the idea for two maps, one of which came from a dream. Honestly, don't expect this project to ever really materialize, as it'd require too much work to properly form. Maybe if I became a millionaire or something. -
Dragonfly reacted to kmxexii for a status update, Continuing the ongoing campaign to review all of the MAYhem series, here is my review
Continuing the ongoing campaign to review all of the MAYhem series, here is my review of Mayhem 2016. The small-scale challenges peaked so high for me that I found the token excessive slaughter level to be a bit of a breather.
@Tarnsman @Alfonzo @Angry Saint @Jimmy @Argent Agent @Urthar @Pinchy @Benjogami @Breezeep @Alter @an_mutt @pcorf @Rayziik @A.Gamma @Dragonfly @Ribbiks @Remmirath @Marcaek
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Dragonfly reacted to Doomkid for a status update, Oh wow, I had no idea this dude (edit: Bloodite Krypto) left the community in a fit o
Oh wow, I had no idea this dude (edit: Bloodite Krypto) left the community in a fit of shame. What an unfortunate ending. It's not often I learn about Doomworld events outside of Doomworld. This is what I get for never paying attention to anything..
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Dragonfly reacted to zen4040 for a status update, you're the one behind eviternity, right? Interesting how much noteriety you've gained
you're the one behind eviternity, right?
Interesting how much noteriety you've gained, rarity for artists these days. obviously all well deserved, people would pay for this type of content and I believe you did recieve some forms of donations, I would donate something if I was doing a little (a lot*) better financially.
I wish you good luck with prodeus and what ever programms you get yourself into in your future :)
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Dragonfly reacted to NuMetalManiak for a status update, More fake cacoward writing. I think it might be a little to wordy, but oh well.
More fake cacoward writing. I think it might be a little to wordy, but oh well.
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Dragonfly reacted to AtroNx for a status update, Hi dragonfly, I'd love to remind you to close yer tabs while streaming, thanks. :)
Hi dragonfly, I'd love to remind you to close yer tabs while streaming, thanks. :)
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Dragonfly reacted to Tristan for a status update, Saw a load of these while out walking, I wonder if they make beautiful Doom maps...
Saw a load of these while out walking, I wonder if they make beautiful Doom maps...
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Dragonfly reacted to dobu gabu maru for a status update, Well shit, I guess this thing is a full blown project now
Well shit, I guess this thing is a full blown project now
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Dragonfly reacted to Catpho for a status update, Hey Dragonfly, why didnt you list your mayhem(16;17) maps in your website ? Plus your
Hey Dragonfly, why didnt you list your mayhem(16;17) maps in your website ? Plus your dmp17, nightlife, pccp2 maps?
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Dragonfly reacted to KVELLER for a status update, You know, some cousins gave me an old(ish) graphics card a few days ago, and I played
You know, some cousins gave me an old(ish) graphics card a few days ago, and I played through Doom 2 with it using GZDoom, bloom enabled and SSAO set to high. Everything ran silky smooth. Then I started playing Confinement 256, and everyhting was ok... until I got to your map. As soon as it loaded BAM! 20 fps. I should've seen that one coming, you wondeful bastard.
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Dragonfly reacted to Ichor for a status update, Testing... 123 We can edit our status updates now. Also Linguica owns me.
Testing...
123
We can edit our status updates now. Also Linguica owns me.
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Dragonfly reacted to Jimmy for a status update, Be sure to grab Skulldash: Expanded Edition once it drops (in 5 hours' time as of thi
Be sure to grab Skulldash: Expanded Edition once it drops (in 5 hours' time as of this status)! I have a community-tier map in it.
It's a lot of fun to play (and to map for), and for nine years and a few months in the making, it's got the sheer amount of content you'd expect. Dragonfly's development streams on Twitch have demonstrated to me just how thorough and devoted he's been to getting it done and dusted for the agreed-upon deadline. A lot of heart and soul is in this project and it looks incredibly professional to boot (just look at that website!).
I'm Jimmy and I hereby wholeheartedly endorse this project. 👍
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Dragonfly reacted to Phade102 for a status update, This single room is taking about as long as it took me to finish a whole level. I'm n
This single room is taking about as long as it took me to finish a whole level. I'm not sure if that mean i'm putting much more attention to detail into it, or i'm just not doing it good enough.