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CeeJay

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  1. Version 4.2 released. Changes: Scuba Gear now activates/deactivates automatically (no more need to toggle it manually) Flamethrower will not function underwater Scuba Gears lasting time decreased from 80 to 60 seconds Players lung capacity decreased (how long you can hold your breath underwater) Skill level strings added primarilly for save/load screens Ammo balancing Other odds and ends "hard edition" removed but will be added if people actually want it.
  2. Too easy for you, the mod felt like a walk in the park? Try this one on for size: https://www.mediafire.com/file/amog0hswl2wj39d/Arctre41_hard_edition.zip/file A seperate "hard edition" of the mod where enemies do more damage, are more accurate and drop less ammo. The first map becomes espcecially brutal, but once you get past it it is still difficult but not unfair. Good luck.
  3. Mod updated, now for EDGE-Classic. A lot of issues have been resolved, but not all.
  4. If I am understanding correctly, yes. You can use the REFIRE state special, see [PLASMA_RIFLE] as an example. While the attack button is being held down all frames above REFIRE will loop until you let go of the fire button in which case it will proceed to any frames after REFIRE and finish the STATE. EDIT: A crude example of powered-up Phoenix Rod: https://www.mediafire.com/file/yqmesv1yobqq8bu/tomed_phoenixrod.wad/file As far as DDFWEAP is concerned I believe it is mostly spot on, but obiviously needs a little spit and polish.
  5. are you able to fix the bug in your marathon mod?

  6. We could do with a little more information to identify and solve the issue. What version of EDGE-Classic are you using and is it 32 or 64-bit? Are you loading anything else other than QDoom? Do you have anything in your autoload folder, and if so, what?
  7. That was refreshing, haven't played anything new in awhile. Really nice visuals and the gameplay side of things was okay. A bit too much ammo and I found rockets but no rocket launcher, what's up with that? Did I just miss it. EDIT: Spectres are best used when placed in dark lit areas. Having them out in the open just makes them too easy too see, which defeats the whole purpose of them.
  8. Thank you. Glad you enjoyed it. What about the minimalist IWAD? The mod was designed with a DOOM 2 IWAD in mind, if it happens to work with it anything else that would be what you call a happy accident. Any IWAD it would not work with is down to it not being designed for it and therefor not supported.
  9. Version 4.1 released. Hoping to be the final version. Features level fixes by hawkwind, see included changelog.txt for list of changes. DL: https://www.mediafire.com/file/17vx125ixtnkjxc/Arctre_41.zip/file
  10. Thank you very much. Can't really take all the credit though as it is based on a legacy mod, I just kind of updated it. With the 3d model it is blocking lines.
  11. The mod formerly known as Wolfenstein 3DGE being re-worked for EDGE-Classic. Running at 70FPS, and running a little choppy due to my hardware being like 10 years out of date. Runs fine when not recording though.
  12. Damn, that is truly and honestly horrible. My ears hurt. If that is how it sounds for you, I sympathize.
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