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About Lutz
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Stock texture sector trees? Hell, yes!
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It is, yes -- thanks. It turns out that "borrowing" a bunch of amazing textures and a few dynamic lights can do wonders for Doom visuals...
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Yes, it is heavily inspired by "Unreal"... ...from which I 'borrowed' some water textures
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- 401 replies
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Is there someone here who played Doom 2 mods in 1994-1995?
Lutz replied to doomlayman's topic in Doom General
Yes, @LadyMistDragon -- I am, in fact, quite old. Honestly, I can vividly remember when .WADS would brag about the fact that there were custom textures (in the same way that Doom 2016 levels tout custom geometry), and quite frankly, that was WILD. As @Cadman mentioned, the internet was barely a thing, so there hadn't previously been a platform for sharing custom content...and as a result, there weren't a lot of games that were in any way designed to be modded. So the idea that there was a fun game that allowed you to build you own content *and* add assets was practically unheard of, and pretty mind-blowing. My first experience with custom textures was Cleimos (https://www.doomworld.com/idgames/levels/doom/a-c/cleim10); I don't know that it has held up particularly well, at the time it was a great illustration just how much freedom you had to create what you wanted. -
I definitely think @Djoga's avatar belongs in this thread, and so do the paramedics who had to revive me after my seizure
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
Lutz replied to iddq_tea's topic in WAD Releases & Development
Across from the "fancy" apartment door (before you first enter the main courtyard), there is a tiny switch that opens a small closet in the hallway -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Lutz replied to iddq_tea's topic in WAD Releases & Development
Press the south elevator button in the courtyard's east building, then run outside and south to the door in the alley... -
Thanks, all -- I appreciate the quick turn-around
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I would like to make a shadow like the one pictured below. I am hopeful that since I am using UDMF with GZDoom, I can take advantage of some engine fanciness instead of using tiny sectors or a special texture -- can someone offer advice on the best way to accomplish this?
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I see a robot head in a Futurama-style jar if we're playing Rorschach games...
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Yeah, I am getting handcuffed by the 20KB upload limit -- but I'm certain the artifacts are undoubtedly hiding some gross texture mis-alignment, so it's probably for the best...