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A couple of patches from my "Star Wars" build. DFSecretSound.zip DarkForcesMusicX.zip
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Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
Due to the fact that there are a lot of them, they do not become more visible. In addition, reduced or stretched pixels are very different from standard sprites. It spoils the aesthetics. -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
well, maybe some of them -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
At first sight an interesting mod. However, the potions and gems look too small, it is advisable to double their size. And the skull-keys is too large. -
Not sure for the original, but I have this: doom.7z
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DOOM.WAD DOOM2.WAD PLUTONIA.WAD TNT.WAD
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Graphics Nihal's Pallette Collection - [Update 6.2] CGA Palettes!
Doomenator replied to NihalRahman123's topic in Mods & Resources
- 97 replies
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- Doom
- Final Doom
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Gameplay Mod DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
In reality, you look with your eyes, not a camera attached to a weapon, and your gaze is always directed at one point. It doesn't matter if you shoot or swing a stick. Any involuntary change in the direction of the view, contradicts realism and spoils the game perception. Recoil in the games and such things work only at small values, when the eyes can compensate for it. Otherwise, it does not look natural.- 15 replies
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Gameplay Mod DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
It looks and feels completely unnatural. You need options to disable or tuning it.- 15 replies
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Gameplay Mod DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
- 15 replies
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