Jump to content

Doomenator

Members
  • Posts

    518
  • Joined

  • Last visited

7 Followers

About Doomenator

  • Rank
    Green Marine
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A couple of patches from my "Star Wars" build. DFSecretSound.zip DarkForcesMusicX.zip
  2. Due to the fact that there are a lot of them, they do not become more visible. In addition, reduced or stretched pixels are very different from standard sprites. It spoils the aesthetics.
  3. At first sight an interesting mod. However, the potions and gems look too small, it is advisable to double their size. And the skull-keys is too large.
  4. Not sure for the original, but I have this: doom.7z
  5. DOOM.WAD DOOM2.WAD PLUTONIA.WAD TNT.WAD
  6. Is this a preliminary version? In the original, the metal has a different color. I advise you to use the original palette, so that there would be no inconsistencies between different textures.
  7. I would like to hear recognizable motifs of the original tracks, played on live instruments in gothic-folk style. Something like this:
  8. In reality, you look with your eyes, not a camera attached to a weapon, and your gaze is always directed at one point. It doesn't matter if you shoot or swing a stick. Any involuntary change in the direction of the view, contradicts realism and spoils the game perception. Recoil in the games and such things work only at small values, when the eyes can compensate for it. Otherwise, it does not look natural.
  9. It looks and feels completely unnatural. You need options to disable or tuning it.
×
×
  • Create New...