Paul977
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About Paul977
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Replaying some Eternal (mapper) wads, great stuff
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Silver Edge (Two Boom maps, /idgames)
Paul977 replied to Paul977's topic in WAD Releases & Development
idgames link on OP, thanks all for the feedbacks regards ! -
Silver Edge (Two Boom maps, /idgames)
Paul977 replied to Paul977's topic in WAD Releases & Development
Hey all. I've added a second map to this wad, a non-linear level I've made the last October. The file in the OP is updated with the new level which play on map 02. I'll upload the file to idgames soon. Cheers ! -
Playing through Punish2.wad 28 years after making it
Paul977 replied to DCasali's topic in Doom General
Incredible. Amazing to see you here @DCasali -
Silver Edge (Two Boom maps, /idgames)
Paul977 replied to Paul977's topic in WAD Releases & Development
Hey game, thanks for the kind words. At the moment I'm not planning a compilation -
Silver Edge (Two Boom maps, /idgames)
Paul977 replied to Paul977's topic in WAD Releases & Development
On coop there is something at the end of the map :p Really nice demo galileo thanks for making it. Also thanks all for feedbacks and demos, much appreciated :) -
Two Boom compatible (cl9) levels for Doom 2. Quite challenging maps on UV (harder then Plutonia maps on skill 4), more manageable on lower skill settings. It features the low life Cybers Ribbiks created, which have 700 hp in this wad (a full credit list of the resources used is present in the text file). Cooperative gameplay is implemented. Screenshots: idgames: Silver Edge
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Very nice review of Abyssion @ICID
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1 Downtown I guess ;D (if not well long time since I played that map^) 11 Counterattack map 04 14 Abyssion 17 Plutonia map 24
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Having a really good time replaying Plutonia Revisited. I'm currently on map 08
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Miscellaneous demos (part 3) [please post in part 4 instead]
Paul977 replied to dew's topic in Speed Demo Submissions
Great demo. It is also a max since one vile cannot teleport in -
+1 here ^
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Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
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I enjoyed playing this mapset. The visuals are really well done and give a strong medieval/fantasy vibe. I liked the gameplay for the most part except map 05 because of armor shortage. Map 09 is the pinnacle of the wad and my favourite map: great gameplay, visuals, setting, layout, atmosphere and secrets. Good job ::