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About onetruepurple
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this post is where walt became heisenberg
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The Dean of Doom series (companion thread)
onetruepurple replied to Sunnyfruit's topic in Doom General
I'm always happy to see a Dean of Doom video and this time was no different. I really hope to see MtPain writing the Cacowards one day*, he has good taste, and a spectacular way to express his opinions. * - starting this year, please and thanks. -
There's a gremlin in my wifi? That explains a lot.
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Things about Doom you still don't understand
onetruepurple replied to Sonikkumania's topic in Doom General
There are no Ranger corpses in Quake outside of deathmatch. -
This is very probably true, but do you maybe have a source? On a tangential note, the episode Heaven Sent, set squarely in a medieval castle* uses some sfx that were also in Quake.
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The Dean of Doom series (companion thread)
onetruepurple replied to Sunnyfruit's topic in Doom General
The question here would probably be, how much of this "reading into authorial intent" debacle was informed by the intentional obtuseness found in D2ISO? -
The KEX remaster features remastered sounds. Most other source ports will play the original sounds unless you really go out of your way to have the remastered sounds included. I'm speaking from 20 years of bias but I always found the original sounds to be just fine at 11kHz, and upping the frequency jerks me right out of my comfort zone. As for the OP - Quake has the grenade bounce sound and the Super Nailgun firing sound, so Quake wins.
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The Dean of Doom series (companion thread)
onetruepurple replied to Sunnyfruit's topic in Doom General
The slime waterfall agenda, of course. -
I know that feeling alright. Quake mapping can be absolute magic when all the stars align - regardless of whether you're putting together a Dark Souls vista of a windswept cliffside palace, or a rotting, half-sunk wooden shack - and you've articulated the "why" of it perfectly. I was actually a little giddy reading your post. For such early times (I know this post comes months after) you seem to be doing everything right, and I hope to see more stuff from you.
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What's your Doom mapping bucket list?
onetruepurple replied to Major Arlene's topic in WAD Discussion
For now it's just "make a map"... -
Excellent Visual Themes You’ve Never Seen In Doom
onetruepurple replied to Jacek Bourne's topic in Doom General
Southern Gothic. -
A lesser known member of the same family as decino and Fabino.
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Romero does tend to prefer licensing existing content rather than commissioning brand new stuff in general.
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Quake E4M4 is as scary to me at 29 as it was at 9.
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You can, however, extract the entity lump from a compiled bsp, which would include all the light entities, and copy those over to the map sources. (Not saying that somebody needs to walk the extra mile to fix the lighting issues in the reissued maps, just pointing that out.)