Jump to content

Szymanski

Members
  • Posts

    1358
  • Joined

  • Last visited

About Szymanski

  • Rank
    Senior Member
    Senior Member

Recent Profile Visitors

6183 profile views
  1. Yeah, pretty much. But it has already been done so I'll to think of something else. I had an idea a while back for a small project: MiniM - A project of smallish maps that follow directly from the previous, using palindromic names as inspiration 1 LeveL - Intro level showing the demonic invasion 2 MurdruM - Find the satanic sacrifice that prompted the invasion 3 ReviveR - Kill the ReviveR before an army forms 4 DevoveD - Destroy the legions of devoted hellspawn 5 DeifieD - :) 6 DeleveleD - A land destroyed, can it be saved? https://www.doomworld.com/profile/1822-szymanski/?status=1739827&type=status
  2. That's cool, I'll take a look. Difficult to keep track of stuff
  3. We have Doom quilts, do we have Doom towers? Like a 1024 version of going down. In the restrictive texture theme allow the mapper a single 128x512 texture of their own construction, have it include the sky. No other textures allowed.
  4. Playing around with another Trihard style map

    texit2.jpg

    1. Chainie

      Chainie

      Stunning work with sky textures and perspective as always. This map will be part of а bigger project?

    2. Szymanski

      Szymanski

      I honestly don't know. I have quite a few maps that are mostly complete and others half done. I gave one of my E4 style maps Acidoscis to SteveD just to get it released, I'd like to release an episode length set but it's taking a bit too long. 

  5. Playing around in vanilla, pyramid inspired by concept art for Ridley Scotts Alien. Need to finish some maps but most are linear so somewhat basic by todays standards, difficult to introduce alternate routes in 2.5d.

    pyramid.jpg

  6. Got a bit annoyed at curvy map segments causing weird nodes, so made a map section only using curves. Hilariously inefficient
  7. Nice, been playing around with ceiling detail myself
  8. That looks really cool, I'll take a look asap. I was inspired by this post: and I was thinking along the lines of wholesale copy paste from the iwads then retexturing in otex plus detailing
  9. 'Inspiration folder' maps made entirely from sections of existing wads. Maybe use an rng to choose the maps eg e1m1 + e3m5.
  10. Congrats on joining the team, cant wait to see them in the game
  11. I don't have much luck with PC's, but this 2600k was rock solid for thirteen years. Power cycling old pc's is always a gamble and I was always going to lose at some point. 

     

    No wads were lost

    xps_sml.jpg

  12. Abandoned map exit from 2016, feel free to use without credit oldexit.zip
  13. DEEPSZYM.ZIP deepsea1175.zip I haven't tried these files as don't have anything older than win10, but they should work. These are the installer for 11.75 and the registered exe for 11.76 I'll delete them if Jack objects Apparently the files above dont work, if I find a fix ill post it. Here's registered 12.15, dug up from an old drive DEEPSEA-lee-szymanski.zip
×
×
  • Create New...