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Everything posted by NeedHealth
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
NeedHealth replied to iddq_tea's topic in WAD Releases & Development
Sorry, i meant map19 the citadel. Im not feeling like creating a new account on some dodgy website for a single purpose. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
NeedHealth replied to iddq_tea's topic in WAD Releases & Development
@iddq_tea Can I also request that you generate the ai prompt for the spirit world? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
NeedHealth replied to iddq_tea's topic in WAD Releases & Development
@iddq_tea I'll do map 19. -
@janiform e1 - old, see here for the latest version ->>> https://www.doomworld.com/forum/post/2653544 Title: Exit Planet Dust Difficulty: Implemented. 31-42 monsters. Playing time: about 7 minutes Co-op: 4 starts and about 40 monsters added for this mode. Deathmatch: Yes in a separate arena, I cant get the monsters to despawn in solo-net however. Music: The Devils Riff by crunchynut44 Tested with: Dsda doom and prboom. Dbx says the visplane count is okay for vanilla doom but that is untested. Description: A map that ended up taking inspiration from various stock maps.
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I'll do E4M8.
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@janiform Im torn between recommending the picture with the marine and the demons as the interpic or save it as a surprise towads the end. Either one of the too works I think. The way I see it, I don't want people to stare themselves full on it as the other two are very similar which leads to a feeling of sameness. -e1 i was thinking of something similar to going down where the title pic switches to a black and white dito.
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most enthralling gameplay moment(s) in doom?
NeedHealth replied to heliumlamb's topic in Doom General
The other day I had a chaingunner kill a mancubus just as I shot a rocket at it. The result was the rocket going through the mancubus and sending the chaingunner flying, dead. -
@janiform first version: Map Name: Author: NeedHealth Music: The Devils Riff by Crunchynut44 Difficulty Settings: Token. No clue if the deathmatch only area works as it should. -e1: please record a demo of some kind if you play this map. -e2: to fix for next version: soft lock infront of blue amour (flip linedef that lowers the lift). move rad suits so that they are not behind the player. e3 - old, see here for the latest version ->>> https://www.doomworld.com/forum/post/2653544
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Do you have any mapping gimmick trademark?
NeedHealth replied to Sonikkumania's topic in Doom General
Sometimes I make the key door the key trap. Espcially funny to do this in community project, since i suspect few other people do this. This makes for a nice jump scare to the player, especially if my map is located later in the map set. Makes them fear key doors for a little while. -
Did you know the copyright protection act is nicknamed the mickey mouse protection act ?
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100 Line Christmas (Vanilla Community Project) [Final]
NeedHealth replied to Arsinikk's topic in WAD Releases & Development
Hey! I'm featured in a screenshot. -
(The @ function is also in dis) Map Name: Lamentations of the Fallen Spirits Cursed by the Ascent of the Spectral Evil Author: NeedHealth Music: Ice and Lava Dont Mix by Crunchynut44 Sky: DISSKY38 that was in the res-pack Difficulty Settings: somewhat Build Time: 6 hours plus one an other to detail https://easyupload.io/cq85vy