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Cruduxy Pegg

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  1. I could do dozens of them and then I learned the proper form and that number dropped real quick. Anyway I never try them anymore, easier to just go to the gym and do bench than suffer with them.
  2. If only they removed it from the final game, probably realized it is too crap when they released the demo. As in it will harm sales.
  3. You are sleeping on a second hell staff when it is unpowered and a very easy sniping weapon when tomed. you don't even need vision for it to go hit things, just shoot in a cardinal angle and it will clear the entire room of anything weaker than a minotaur.
  4. Believe it or not E3M8 is still one of the hardest maps in Heretic on skill 5. E5M8 is actually a joke (just strafe run while holding hell staff fire), E4M8 is also a joke if you have hell staff and a tome of power, or even better you can kill all the liches while sipping tea and using a powered up firemace. The disciples with D'sparil are very annoying to deal with, if you push them around you can't circle strafe and have to keep track of their positions, D'sparil teleports faster and faster when he is near death and teleports the moment you fire a phoenix rod so your only useful weps are the dragonclaw and golden wand when he is closer to death. His lightning attacks are also very hard to see on lower resolutions among all the chaos so nothing really comes close to his difficulty as a boss fight. Maulotaurs are a joke compared to him you can just circle strafe them like a cyberdemon. Cleric can kill him before he even opens the doors for the centaurs with wraithverge, it is very badly balanced and I wouldn't be surprised if mage can do the same (but a bit less likely) with death arc.
  5. D'sparil is easily the hardest boss fight in the id tech 1 games if you are playing on skill 5. Heretic's NM doesn't have respawning monsters so a lot of people play that instead of bothering with UV. Once on skill 5 you have very little windows of opportunity to hit D'sparil and you might even run out of ammo if you mess up badly enough. You also have to waste a tome and ring of invulnerability if you want to quickly kill the serpent which means even less firepower to deal with d'sparil himself. This is even harder if you are playing on pistol start as you might waste too much ammo or straight up die in the ophidian\disciples rooms.
  6. Hexen has its problems but Civvies review of it was ridiculous. All the trollish ambushes he complains about are ones that only exist on UV -he even mentions it in Necropolis- but they are a cakewalk compared to Blood and Ion Fury which he praises all day long. The wendigo ambush is the craziest one in Hexen as they can kill you in secs but this ambush takes longer to kill you than the easier cultist ambushes in Blood. The biggest problem of the game is the mappers not adapting the new tech in time, so it ended up with big issues like: 1) The first hub exists to PROVE to you that this game is different. The game won't let you stay in one map for more than a minute before kicking you back to the hub. You go to guardian of ice to step on a teleport back to the hub, go to guardian of fire to walk 20 steps and return to hub then go to guardian of steel to walk to an elevator and think the game is broken because of the buggy shitty elevator and the stupid misplaced switch puzzle (you can't see that your switches open the doors at the bottom, which seems to be the intention of the puzzle NOT test each puzzle and try to guess what opened). Your return trip to each of the three guardians is a bit better but spending 3 more mins to complete each map isn't a great improvement. I am not saying the hub is completely useless , it was alright as the demo hub. But in the final game Winnowing Hall should've immediately sent the player to Shadow Wood to start the actual game. (Could just keep Seven Portals as a tutorial or demo episode in the final game) 2) Shadow Wood is a big upgrade in world building over the first hub but it has some of the dumbest progress issues to exist. cave of circe and the wasteland have stupid walls that probably caused a lot of players to quit, the swamp has a switch you might miss. The game also loves instakilling you with traps so you better be saving every 2 minutes. It doesn't get better as the final boss in it - the wyvern- is like someone finally learned how to use waypoints but forget this is a boss fight. Why is this wandering behavior on the boss and not random optional mobs instead? 3) It feels like they ran out of time after they spent all their budget on the Heresiarch Seminary and the castles/tower hubs. Like the game was supposed to end in the 2nd Heresiarch fight, but testers/devs thought the game was too short so they added Necropolis with maps that make Heretic look like the sequel instead of the other way around. And well like everyone who played it will tell you, there aren't enough weps for each class or monster variety to cover the entire game. But I think those tie to the prior three reasons and if they had cut seven portals from the full game and had a bigger more fleshed out Dark Crucible (just put all 3 human bosses in it then Korax for a grand finale) less people will have that complain. Although then we might've had people complain about the game being too short instead.
  7. I guess D&D/Pathfinder games but that's more because less and less things become viable instead of the game getting more interesting. If FPS only I guess maybe Halo 2, it seemed really annoying and not worth trying. (I mean I did Nightmare but Nightmare is more fun than that nonsense).
  8. No, sounds more like you have to fight with many mental barriers you've put up to stop you from playing any new game. The same soulless clones that you accuse new "boomer shooters" was the same accusation people used 2+ decades ago to skip Heretic, Blood and Quake 2 without ever playing them in depth.
  9. Or more likely find 5 more annoying ones you wish you never played.
  10. They usually have a very annoying mechanic (drowning, blinding or slowing you down), the worst map design in their game which makes them feel like filler / blocker in old games so you can't quickly beat a game or just the devs ran out of ideas but still didn't think they had enough maps. Also they usually have very annoying pest enemies that don't fit match with the rest of the game. Still I don't think the fault of the sewers themselves but rather mappers messing it up or having no idea what to do with it. Ion Fury has so many damn sewers but they don't feel like a bother in that game nor do they play similarly to each other.
  11. Play what you feel like playing instead of trying to pressure yourself into games boring. For me if I can't nothing I just go to default games like darkest dungeon, age of wonders 4, Doom/Heretic and diablo.
  12. Honestly the game is a clusterfuck even with paid tabs, no idea how the hell anyone can still play the current version free for long unless they drop it early.
  13. She is more of a comedic relief than a boss in all her appearances. Crushed without a fight, squashed y cyberdemon, killed by her babies and finally you get to make arachnotrons kill her again, twice!
  14. Is it? Seems like it was the perfect way to end the shareware with a cliff hanger to get people to buy the rest of the game.
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