Jump to content

Spectere

Members
  • Posts

    34
  • Joined

  • Last visited

About Spectere

  • Rank
    Toasty!
    Green Marine

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Personally, I'm sick to death of the rigid 30+2 formula. I think opening up more slots would be fantastic.
  2. This sounds like fun! Sign me up. :) I don't have a particular level slot in mind.
  3. Hey'a! :D Yeah, I got into this one kinda late. It was an absolute pleasure! It was even better when I played through it again without the awful cheese strats, haha. That was one of the few maps I played so far where I actually forgot I was trapped in a giant letter. Awesome job!
  4. Yeah, should probably mention that we're making slow but steady progress on MAP24. I should also point out that I'm collaborating with @Vytaan on it. :) It's going to be mostly a subterranean affair, in line with the ending of MAP23, though the ending of the map will take them through a crumbling base that lines up with the start of MAP25.
  5. Its GPU is a bit lower-end than what you're looking for (it's a Radeon RX 7700S), but I've been really happy with my Framework 16. I haven't done too much gaming on it yet since I haven't had the chance to do any traveling since I've gotten it, but in the dabbling I've done (mostly Palworld and Smallland at this point) it's handled it well. Plus, I've had far better experiences with AMD GPUs under Linux, and since I'm running Arch (btw) on it that was a pretty big selling point for me. In terms of non-gaming stuff, it's one of the few high-end laptops that didn't have a gag-inducing keyboard layout, and it also supports configuration via QMK. The trackpad is pretty darn good as well. The only downside is that you'd have to wait a bit longer than with a preconfigured machine, though it looks like they're making it through their manufacturing queue pretty quickly.
  6. Okay, I definitely wasn't expecting to log in and get a notification for this. <3 <3 This looks sick! Looks like I have a new Thursday project. :D
  7. Yes, I know how to make Boom-compatible maps. :)
  8. I'll take the MAP24 slot if nobody else wants it.
  9. ITYTD through HMP remove all non-essential monsters, so they're great for learning the overall structure of the maps and figuring out rough routes.
  10. Someday you should make a video with a facecam where the facecam is just a translucent silhouette. Maybe on April 1st.

    1. Spectere

      Spectere

      That is entirely too tempting. :D

       

      Actually, if I pick up a cheap green screen I think I could convincingly emulate the specter fuzz effect with Premiere. Hmmmm…

    2. Scypek2

      Scypek2

      I'm pretty sure a lot of software nowadays can remove your background using AI regardless of what you're sitting in front of. At least, I know Zoom does it and it works well. Not as well as an actual green screen, but a spectre with occasionally fuzzy edges shouldn't be a problem...

    3. Spectere

      Spectere

      True, but now I kinda want to go all the way and actually make myself appear translucent. :)

  11. Okay, postmortem time! I kinda did one in video form on Sunday, but I might as well summarize it here. Basically, I took on too much given my fairly slow mapping pace, coupled with this being a busy month IRL for me (family wedding, friends visiting, doing some home furnishings, etc.). Even so, I ended up with one map that's practically complete, barring population (still working on that one!) and a complete shell that I'm currently working on texturing. That, plus a gameplay mod that shows promise. That's still noticeably faster than I'd ever mapped anything, so I guess I'm learning to be more efficient, or something. I knew I wasn't going to be able to "complete" this project, but I was hoping that I'd have a bit more to show for it. Even so, that's two maps that I didn't have on the 30th of September! I plan to continue to develop this, as well as show off my progress in regular video updates (a playlist—including four weekly updates from this month—can be found here, for those interested in following along). I feel that the concept shows promise, at least, and I do plan to release the resource pack separately for anyone who wants to design maps around it. Might be kind of a niche thing, but it'll be there if anyone wants it. :) The main takeaway for me is that I should have started with a simpler project, given that I'm new to time-constrained projects. Maybe a single larger map or trio of smaller, less ambitious maps for starters. Designing a series with three distinct parts, coupled with a gameplay mod, is a bit…ambitious. The gameplay mod proved to be a bit of a misstep. I mistakenly believed that it was Good Enough™ and would only need minimal polish and maybe a few bestiary additions, but that proved to be wildly inaccurate. Speaking of which, I'd like to give a huge thanks to @Scypek2 for planting the seed in my mind that perhaps my initial ballistic weapons were a bit too samey. So, I think that's it for now. I'm going to take a few days to relax and try to catch up on my usual upload schedule. After that, I think I might dive back into the gameplay mod. I still need to come up with a BFG replacement, after all.
×
×
  • Create New...