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[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
True, MAP32 would ultimately suffer the worst. But if people are absolutely incensed to, small increments wouldn't hurt too much. But for the main mod release itself I definitely don't recommend it though and suggest people simply live with it. Also lol @ every single bluetall doom request. Seriously, why? -
[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
RenderRadius might be what you want. -
I can promise a lot of fun. Some secret new guns are in progress too.
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Oh it will. I can guarantee it. We've actually been dipping more into horror elements that make MY skin crawl. Negatronica is a GOD at developing horror and themes around it, especially with clowns.
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Some WIPs!
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[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
I'm having a hard time doing the Silent trial in MAP26. I know I'm supposed to get the necrotic caco to shoot at the switch but that's insanely difficult. -
[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
Ah fair enough. As long as it improves performance on that map I'm happy. Still working my way through the rest of it (on 17 as of this post) but I will say that so far, it's a remarkable improvement over the first. Elysium sold me the moment I opened this map. The somber defeat of the angel, and Hell's influence already blackening the marble and skies, raining darkness-infested water on the fallen heavenly realm, it's amazing. I'll let you know more feedback when I finish it. -
[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
It's the closets that hold the monsters for the final battle on MAP32's rechargeable kill switches, electrifying the water. I could write up some code in ZScript that prevents them from doing anything until that area is first accessed. It wouldn't be intrusive, and is ignored by DSDA. It'd be easy enough to do, wouldn't involve much at all. -
[RC5] EVITERNITY II - RC5 Released!
Major Cooke replied to Dragonfly's topic in WAD Releases & Development
Looking good so far, however I should recommend that the massive amount of monsters in the closets in MAP32 should be made not to wake up until it's actually time to do so. Them running around in their box causes some lag in GZDoom. @Dragonfly -
Doomworld comes out with a ridiculous number of projects every year when it comes to mapping and modding. I suspect it's pretty easy as such for things to fall between the cracks, or there's just so many good ones that some have to be sidelined.
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An update: After GZDoom recently came out with some nifty new features lately, we've made the unanimous decision to make this mod hardware renderer only. Several reasons: It's faster than software rendering. We can fit a lot more crazy detail with minimal impact on performance when using models. Awesome special effects that isn't supported by Carmack's renderer. Such as using gradient coloring to make a raving drug party effect. You can in theory still run it in software mode but you've been warned: It won't look good, and key elements may be missing.
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I may have beta tested, but no single person is going to nail them all. Just have to hope for the best to break the mod as much as possible in the hopes you can catch them.
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Time for a small info dump before I respond to people. First off, the mod is set to be released with an official addon sometime after that will enable the use of special hardware only features which aren't available in software render mode. The base mod will be compatible for all render modes, but the Hardware addon will allow for me to add in more creepiness, including dynamic lights, models, and better usage of 3D floors/portals for one map in particular. It's basically a little touch of me, and the insanity that lurks within my mind, infecting me from the day I first played HTC2 and fell in love with it at least a decade ago. You don't need it to enjoy HTC3's original design - if anything, it's more of a "my spin" take that just pumps out some hardware-only things that aren't needed to enjoy the game. But it's definitely worth playing through again with it tacked on. Second, the secret levels are all accessed in ways that are out of the ordinary, and there are no super secret levels. Translation: You play the secret levels, and there are no extra secret levels within. You'll want to pay attention to your surroundings. Perhaps balloons act differently in some maps when popped... Think outside the box. Tip: There are no second exits. When you trigger it, you're locked into traversing the secret levels. Third, the secret levels are pressure cookers. Pennywise will punish you for your deviancy, as you were not meant to stray from the Hellish path it has laid out for you. You have a limited amount of time to escape. If you choose to go exploring, beware... You never know what you'll find. Possibly something you'll regret ever laying eyes on. But perhaps, it will be worth it in the end. ----- Rest assured it hasn't. At the risk of repeating what Negatronica said, we've been busy with other things. I, in particular, have been trying to push out another project that you all will hear about soon, called Maphancer. I'm currently working hard to get that one released so I may turn my full attention to HTC3 again, as there was a sizeable lull in development where we both took time off to enjoy other things. A half baked turkey is still 50% frozen. Let it bask. Do not rush, and most importantly, don't add unneeded strain. It will be done when it's done. Not before, not after. Thank you. In terms of atmosphere I would say this one is less horror themed overall than HTC2, and more Doom focused. However, this one has a story that will tie all three chapters together. But there is at least one map I am going to insert the atmosphere of old, because IMO it's symbolic. You'll know which one when you see it.
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I actually disagree. It would've been the perfect opportunity to introduce new abilities, to show they cannot be killed.
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What makes you say that? Did he make an announcement about it?