The ambitions of System Shock are anachronistic in both directions. It's one thing to say System Shock is ahead of it's time, but it's even bolder than that. It's ahead of somewhere else's time; we never got the future that System Shock predicted. A future where where gaming was focused on precision, fidelity of movement and avatar positioning, and a responsive, D&D-like freedom within an open and deadly playspace. Of course, we've seen glimmers of these things--I cant be the only one to think the only real way to adapt System Shock for modern audiences would have involved VR--but there haven't really been any true successors to its visions of what gaming could be, even titans like Deus Ex, Arkane's Prey, and Nightdive's remake release last year, all had to pick and choose what parts of System Shock's vision they would expand on, none of them could live up to all of its promise.