Jump to content

Rathori

Members
  • Posts

    476
  • Joined

  • Last visited

2 Followers

About Rathori

  • Rank
    Member
    Member

Recent Profile Visitors

2055 profile views
  1. Holy crap, congrats on achieving this! Any chance of a YouTube upload? I don't think I'll be able to manage a 3-hour long in-engine sitting to watch the demo.
  2. From now on in my head the "slow door opening sound" is gonna be the "disappointed door sound".
  3. If we can't get an IRL actor to do the role, Shrek in his human form would do quite nicely, IMO:
  4. I mean, I've yet to play a level that lasted that long :P
  5. Sorry, gotta stop running those workflow now -- gotta keep the nice round number :P
  6. This functionality kinda already exists: https://www.doomworld.com/forum/post/2277217
  7. Btw PrBoom+ has a command-line argument that lets you set the saves folder, so you can have separate set of save slots per WAD, or multiple sets of saveslots per WAD, or whatever you want. Just add "-save <folder name>" to your shortcut/batch file/GOG Galaxy custom executable/whatever else you use. Here's an example for Sunlust: prboom-plus.exe -file sunlust.wad -save saves-sunlust I named my saves folder "saves-sunlust", but you can call yours whatever you want, and make sure you create that folder in your PrBoom+ folder before running the game, otherwise it won't work and it would just save in the default location. I've never checked if other source-ports support this, but I wouldn't be surprised if they do too.
  8. @P41R47 here's a bunch of older versions I had on my hard drive: https://drive.google.com/drive/folders/1fVajDHwNlH3hCHOCnHLG49n0qyJ8yhNN?usp=sharing The plain DOOMZERO.zip is 1.0 IIRC.
  9. I basically agree with all the points in P41R47's posts. I think the puzzles are just the right difficulty. In fact, for me the level and puzzle design defines what's so good about Doom Zero. You have to use your brain just a little bit and pay attention, but it never took me more than a few switch presses to figure out how a puzzle works, and solving them has only been satisfying, never frustrating. The only thing that I remember being somewhat tricky was navigating Suspension, but it wasn't due to puzzles, it was just remembering where I have and haven't been and whether I pressed a certain switch or not. Ironically, it is in this very map that I explicitly remember knowing for sure that the final face switch would open the final face door.
  10. Yeah, in those screenshots it's obvious that a switch with a certain face corresponds to a door with a certain face. If they are in different parts of the map, though, then I probably won't remember which face I've seen in which place before (although note to self for the future to pay more attention :P). Speaking of problems the players have: is this the intended way of getting the blue key in Abandoned Compound? (15:42 in case the URL timestamp doesn't work.)
  11. @DASI-I I think the pentagram is where the enemies teleport to, and as far as I'm concerned, face switches are just switches. I usually don't pay attention to specific switch textures used, so if those have any special semantics - it was lost on me (sorry).
  12. Looking really good, can't wait for a playable release.
  13. I have played 2 hours of Empire of Sin and filed a refund request - the controls and UI feel really awkward, and the game just doesn't feel like fun. @paturn I highly recommend going through the "DWMegawad Club" and "DWIronman League" threads in "WADs & Mods" section of the forums as good starting point for community WADs exploration.
  14. @karlpet You can set DOOMWADDIR environment variable to point to the directory where you keep your wads (and make sure PrBoom-Plus.wad is in that directory too).
×
×
  • Create New...