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About Denim Destroyer
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Guns and books. Both items are conversation starters but with different groups of people.
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Fun little level with gorgeous vistas. I like how you immediately informed the player that platforming would be required to complete the level. Waiting for the lifts helps cement the idea of making swift but thoughtful decisions when it comes to platforming. As shown later in the level this type of decision making is crucial while navigating the enemy swarms. The lotus object is an interesting little custom asset. Functionally it does nothing but aesthetically they help make the area feel natural. Obviously in real life flowers would be blooming in whatever pool of water is available so seeing that in your level is nice.
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I can see an issue arising if being locked out of a secret is not communicated towards the player in some way. Also as previously mentioned, if the secret has something meaningful like an area map or even a secret level exit then I have no issue with barring access. However, if it is just some ammo or even a powerup like partial invisibility then why bother?
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What did you get for Christmas?
Denim Destroyer replied to TheUltimateDoomer666's topic in Everything Else
Last year as part of a dirty Santa I got lights to place inside a toilet bowl. This year, by complete coincidence, I got lights for the inside of a toilet bowl. -
You might have better luck uploading the image to a third party image host then inserting the image from that URL. This can be achieved via clicking the "Insert other media" box, found at the bottom of the message field, then clicking "Insert image from URL." When I was more active this method proved to be much easier than trying to work around Doomworld's image size limitations.
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Here is some advice from a person who use to play every WAD the way you described: never go for UV-Max single segment on a first play through. My enjoyment for the game began to plummet as my paranoia over each encounter began to grow. At some point I had an epiphany and realized there was no point to this so I allowed myself to start saving throughout levels if it was sufficiently large or just hard. Fun is the overall goal so do whatever you can to maximize that.
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I am asking for posterity's sake, what does your website plan to offer over the current Downloads section found on the Doomworld forums? That part of these forums supports the following: embedding images or videos, direct linking to project threads, and filterable user reviews. Additionally I know that a file found under the Download section is stored in a singular central database which leads to less fragmentation, at the expense of leading to more lost data in the event of a failure, compared to your plan of linking of to third party databases. This absolves you of having to manage such a large database while unfortunately putting you at the mercy of some third party. Better hope Dropbox or Googledrive never go down or change their API to negatively effect your site. I also find myself worrying about impartiality over the uploading of user reviews. Can you assure us that personal bias will not factor into the approval process?
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Antaresian Legacy is one of those few wads that start with adrenaline pumping action and manages to maintain that through all 32 maps. Under most circumstances this would lead to burnout as constant action eventually gets tiring but the "slow" maps are still high strung when compared to most other wads. Action is not the only thing this wad manages to constantly maintain. The quality of the levels, both gameplay and aesthetics, is outstanding throughout the entire megawad with the only exception being the early levels which are claustrophic to an annoying degree. But where Antaresian Legacy shines is its custom weapons. To not entirely ruin the sense of discovery, it is an amazing feat to make a pistol which is useful and fun to use. Overall I love this megawad but the claustrophobic early levels and constant arenas that make up of the last several knock off a few points.
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Strangest interaction You Have Ever Had In An Online Game?
Denim Destroyer replied to The BMFG's topic in Everything Else
Team Fortress 2: When I was younger (15-16) I was a member of a clan focused entirely on the Blu team. We had our assigned roles and a constantly evolving lore written entirely by the clan leader with neither having anything to do with the game itself. We would wage "war" against the friendlies, furries, bronies, and generally whatever was upsetting our leader at the time with this making us all look like jerks. This went on for the better of a year culminating in the leader getting banned from the server we played on due to intentionally driving players away which lead to the clan disbanding. I would discover several years later this man had several mental disabilities explaining his anti-social behavior and overall lack of reasoning skills. Lesson here is to be careful who associate with online. -
Facing down a horde of melee only enemies in a nearly inescapable area that is also slowly damaging you over time is a great concept which so happened to become a universal mapping trope. However taking in certain limitations in mind, i.e infinitely tall actors, this great concept turns into an anger inducing inconvenience when merely strafing near a pit edge can cause you take damage from the enemies below.
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All the Ultima games have poor character building options. To have good character building options you need to have stats which are mutually exclusive to one another and allow the player to create specialized characters. A character with high strength and constitution is likely to be a close quartered combatant while one with high strength but low constitution is likely to specialize in ranged combat. Starting with Ultima 4 you have three main stats which influence your three derived stats. These limit you to a melee combatants, ranged combatants, and magic users with little variety in tactics as the games do not implement stealth, combat maneuvers, and different types of magic. Even more limiting is how the series moved to a recruitment only method of filling out a party. While this makes context of the series (person from Earth transported to a fantasy setting) this has the unfortunate effect of removing potential variety in future playthroughs, which is a major element of the role playing game genre.