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When you realize that the windows are only going to be problematic from a gameplay perspective and now have to figure out how to deal with a bunch of visual clutter:
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The caution stripes are fine, they set the stage of the area, but theres maybe a bit too much. Namely, the part BEHIND the windows (I assume the areas between the red pillars are windows) I'd dump that for a more plain texture, so that the actual textures making up the windows are brought more into the focal point.
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