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I made a siple script that if called checks actor's inventory for items listed in its code and drops them.It is supposed to be called when any actor dies so all his items will be dropped if item is given by a script it would drop.Will it work?
Example:
If(CheckInventory(0,"RedCard")) DropInventory(0,"RedCard); will it apply to any activator no matter if it is the player or,for example zombie with a keycard given to it by a map script?