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Worm318

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About Worm318

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  1. I placed those cacodemons without knowing anything about the south piece as it was not done yet. I wanted to see what happened in the end. No idea if Obsidian relayed the presence of these cacos to that mapper. Maybe the map is this difficult because of these three roaming cacos, and not the 11 archviles like everyone is saying heh.
  2. Heh, my piece feels out of place considering how easy it is. Maybe I should have just slapped an archvile on that fight. I'm okay with editing surrounding areas to make them more cohesive. It is weird how the metal wall in the northeast of my piece is invisible on the other side and becomes a waterfall :v. Anyways, I tested the map in DSDA-Doom 0.24.3 and I have a pair of nitpicks:
  3. I was expecting the necrobump to be for the PCGamer report on the IDKFA trademark by Zenimax
  4. In other communities, there are differentiated popularity polls (or vote counting/rating collection) for overall and annual releases. However, I don't think it's a good idea to apply it here because it's quite ambiguous when exactly a project is truly released (first public version? first beta? first RC? /idgames upload?) or some projects change quite drastically with the pass of time (e.g. Brutal Doom). This is not exclusive to Doom WADs tho. Also, what is heavier? a kilogram of nostalgia bias or a kilogram of recency bias?
  5. I can see a use case for torrents: WADs and PK3s not eligible for /idgames due to filesize (and maybe other restrictions like copyright, but that's illegal :p). These kinds of WADs/PK3s can go to a variety of places like: some cloud service (Google Drive, Mediafire, OneDrive, etc), author personal website or ModDB. It can be argued that in all of these sites, the mod files can be lost: Google can ban author's account or lose the data due to technical issues, mod author could stop hosting its website, ModDB is acquired by Elon Musk, etc. However, torrents are not totally reliable for data preservation as they require people to mantain the files in their drives and their torrent clients connected to seed them. So my Brutal H-Doom mod with SLIGE generated maps and Linkin Park mp3s can still get lost if there's not enough interest.
  6. Congratulaciones por el RC1. Como dije por Discord, una actualización a mi mapa: https://drive.google.com/file/d/1XcIpXIZDYUeOrFm0pjvIGVm-kAQ1cEMF/view?usp=drive_link (mismo link) Changelog: Decoración de la costa al sur del mapa Salida más interesante, aunque algo esotérica quizás xd Niveles de dificultad (se mantuvo versión anterior como Normal) Aumento de munición Varias mejoras y arreglos visuales
  7. ¿Tienes algún nitpick en particular identificado? Es posible que algunos bordes raros se puedan arreglar con algo más de detalle o decoración. Maratoneé un metroidvania a la mitad del mapeo y variaba bastante la temática de una zona a otra. Yo creo que quise imitarlo en especial porque en un momento casi todo el mapa estaba texturizado como la sección final, brutalismo GRAY+METAL. En algo que creo que falle un poco fue en la sección con vegetación porque la idea es que fuese como otro edificio pero que había sido invadido por la vegetación, pero por apuro tendí a hacer cuevas y cascadas más naturales xd. Quizás pueda poner vegetación en otras areas como el pequeñito jardín interior cerca del inicio del mapa para que no se sienta tan fuera de lugar. Nunca supe que hacer temáticamente con la casa al noroeste. Además Latinoamérica: tierra de contrastes. Gracias por el review!
  8. Title: Maleza de Rincón Author: Worm318 UMAPINFO included: No All difficulty settings: Not yet Editor used: Ultimate Doom Builder, SLADE3 Tested with: DSDA-Doom Midi used: "26" hecho por AD_79 Slot: MAP08. Mapa y MIDI vienen con los lumpnames para ese slot. No alcancé a hacer todo lo que quería con este mapa. Al menos me gustaría mejorar el paisaje al sur, quizás agregar algo de detalle al oeste del mapa y alguna estructura adicional cerca de la salida. Ojala les guste! https://drive.google.com/file/d/1XcIpXIZDYUeOrFm0pjvIGVm-kAQ1cEMF/view?usp=drive_link
  9. Barely tested but should be completable. https://drive.google.com/file/d/1TLO7kGSO3HegpPYBpEDti1447cSR3_ZB/view?usp=sharing Map Name: Ideology Clash Single player Boom Format (uses UMAPINFO for map name, sky and music) Music: "Where Time Ceases to Be" by AD_79 Tested: DSDA-Doom 0.24.3 Textures: zoon-tex-2.7 Happy new year everyone!
  10. Update to my map: https://drive.google.com/file/d/1kv1yh-fd-i8lFlLjj3wPDezW4nX8x2HM/view?usp=drive_link Changelog: - Tried to make the stair raise switches more reliable - Changed the secret switches a bit to make them more easy to spot - Put something silly on TV c:
  11. That was not a bug, those monsters that you missed were part of the outdoor secret area. The actual bug that you encounter was the green switch not raising the stairs when you pressed it the first time. I will see if I can make it more reliable as it is a multi-line switch and probably the lines are too close to the player. Thanks for your playtrough.
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