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After a long break from mapping due to school stuff. I have completed my gift for HDRambo.
Black Metal Death Match is an interactive 6 map death match map set with tricks and traps in mind. There are more ways to kill your enemies now than ever...
The maps were solely by myself, some of the textures are made by myself as well.
(Other texture and sprite credits are in the credits section of the pk3 file for reference)
The music in the map pack was written, recorded, and performed by Doc. All original and solely made for this project. The intermission screens, graphics, and logo all made from scratch by myself.
The map project is strictly for online use as it is a death match map set and is a TSPG exclusive.
The official server hosting the maps is:
[TSPG] BMC's Black Metal Death Match
It is public, tested, and ready for fragging. The file will automatically download upon joining the server and is located on the TSPG website for download.
The maps are listed as: DM01 - DM06.
Make sure to use OpenGL when playing this map pack. The server is hosted with Brutal Doom though it is vanilla and compatible with other mods.
Happy fragging!
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@dew this was my original plan. I started making this a WHILE ago and I started working on it again and I agree with your statement.
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TSPG is making a new project called The Sentinels Lexicon. This project is awesome. You can pop into the game and choose from a selection of megawads (including some slaughtermaps) and just play all night. It is great for multiplayer and we are currently testing this and they are working on this as we speak.
Server is hosted on TSPG by K0RP53:
[TSPG] Painkiller: {K0RP53} CD: Lexicon >>1 Life - No Health / Armor Respawn<<
Join us sometime and check this out, its a blast
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I'm into synthwave, and I really want you to succeed. The "Miami future-retro-hippie spa resort" look is delightful. Even if you populate that with random imps and HKs as the cliché "takeover staff", that can be worked with and incrementaly improved into something really charming. Good job, keep it up!
However, the first screenshot of this post is ugly. Like, I'm bad at colours, but that brown/blue combo rubs me the wrong way. Even in the neon world of synthwave, those browns look too garish and the blue shine is too much for suspension of disbelief. I would tone the saturation waaaay down.
Also I've seen this video and while I understand you were focused on some of the pretty zdoom tricks, it looks absolutely dire to play. It screams "I'm synthwave!" at you right at the beginning, and then you fight spectres in narrow tunnels. There should be more to seel the premise! I was thinking how cooler it'd be if the map started dark and traditionally drab... but as you explore the sewers, it turns more and more pink, plus there are those little reverted crosses and they light up as you find them. And @rdwpa had the idea that the map would start as an empty/scarcely populate atmospheric piece where it's teasing and little but not hard shocks & spooks... only until the final boss, maybe a deh vile or whatever, gets unleashed and chases you around the sewer tunnels.
Of course you can always release your project as is, no one to stop you there.
Anyway, good luck.
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@dew I really appreciate your feedback. The map in the first screenshot was made a year ago (it is outdated) and I actually agree with you about the color scheme. I have actually fixed this color to have more contrast as it takes place on the surface of mars. It is actually themed, which that theme will be released later.
A lot of the maps will be really dark. It is meant to be hauntingly beautiful and the maps are made around Perturbator songs. There are also new additions to the team and a gameplay mod is now in progress as well as the map set.
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