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Just finally finished my playthrough of Scythe 2 on UV for the first time - Was quite a bit of fun. The last few maps were definitely a challenge. Map 27, which is where my HMP run ended a long time ago, wasn't quite as bad as I thought. Some tricky fights, but I managed to eventually slog through. Map 28 was a surprising ammo shortage (Might have also been me with some very wild BFG shots) but not too bad. Map 29 was very tricky, I don't know that I'd have been able to finish it if I wasn't playing continuous. Map 30 was a lot of fun, played it slow to start (Letting the Afrits infight with everything before I made a sound) then absolutely blasted my way through. Very enjoyable. I'm now onto Eviternity II, just finished map07. Playing on UV and pistol starting each map, the maps have all been amazing looking and the new enemy roster has some very big surprises in it.
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[RC5] EVITERNITY II - RC5 Released!
Magicana replied to Dragonfly's topic in WAD Releases & Development
Dragonfly, you've had like two days off, I think now is really the time to start thinking about Eviternity III through IX. :P -
[RC5] EVITERNITY II - RC5 Released!
Magicana replied to Dragonfly's topic in WAD Releases & Development
92 is half of 99 - I've played enough Runescape to understand that reference! -
[RC5] EVITERNITY II - RC5 Released!
Magicana replied to Dragonfly's topic in WAD Releases & Development
I'm excited to sit down and play this when I've got some time! -
Sunder - Map20 Appears, finally.
Magicana replied to Insane_Gazebo's topic in WAD Releases & Development
https://www.dropbox.com/scl/fi/mgxtka0mipoa87urd8ae5/Sunder-21816.wad?rlkey=n328uezgevknue2glf1l8v9v2&dl=0 Hopefully this works! Just as an FYI I know that the map 31 progression into map 32 was broken at some point early on, and if so, I did fix it for my own copy. Not sure if that impacts this WAD. Only mentioning it as a FYI for a potential change that was made. -
Sunder - Map20 Appears, finally.
Magicana replied to Insane_Gazebo's topic in WAD Releases & Development
I've searched my computer and have 21816, not sure if that's any help to you. -
Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
This has been a great trip down memory lane - Thank you for the playthrough! -
Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
Map 16 was another fun one. xxWenxx had made a fully functioning map (Probably about 90% of what you saw in here) without any Thing placement. He then dropped out of the project suddenly, kinda leaving us in the lurch. With a lot of prodding and pleading, he sent us what he had worked on. At this point map03 was done so I volunteered to do the Thing placement. It did involve a little manipulation of the geometry, but the basics were all from xxWenxx. I was playing Sunder when I worked on it, so the monster placement is a little based on that experience - Not that there are enough monsters to warrant the slaughter title. The cyberdemon placement is probably what I'm most proud of - The ominous thud being heard right through the map builds a lot of atmosphere. The baron room still makes me laugh - Everyone always tries to fight them in cramped quarters, but the door is only locked from the outside so you can also just leave. The final fight with the Hell Knights and the Cyber is probably the weak point in my view. You did fine because of the weapon carryover, but no BFG kinda makes the fight a bit RNG. Sometimes the knights walk the stairs and push you out into the cyber, sometimes everything infights and you have a good time. Again, like Map03, Mistersector went through and made the map look 1000x better. He has a map coming up later that was absolutely gobsmacking - If you thought map03 was big, wait till you try his next one! -
Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
Glad I happened to login and see the notification! A wonderful playthrough of map03 - Philnembra started the map off but then had to leave the project (I can't remember why at this point...) and I snapped up the opportunity to be involved with the project. I took off from where he started, he had created the initial entry area, down into the pentagram centre with a few branches looping off. I turned it into a more full map, the MisterSector got involved and turned my cramped map into the larger version we see here! He did an amazing job, enlarging it, keeping my initial vision but making it better. The lighting also is amazing from his work. Mistersector, if you're still reading things here (It doesn't seem like it), I can't express how much I appreciate the work you put in! The map name itself was just ripping a bit on the overly wordy trend of map names! -
E1M6 has that one area I always swore had sky, but going back, it's a weird lighting flat. Very uncomfortable viewing.
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Saw your screenshots here and in the What are you Working on thread, this looks really good. I'll have to check it out when I've got a bit of time :).
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Sunder - Map20 Appears, finally.
Magicana replied to Insane_Gazebo's topic in WAD Releases & Development
Oh no, not another map coming soon! I'm still not caught up, still stuck on Map18! -
Plutonia 2 playthrough by one of the authors of Plutonia Experiment
Magicana replied to DCasali's topic in Doom General
Just watched the first level and this is so great. I'll check the others out when I've got a bit of time! -
It was a great project to be apart of and glad you're enjoying it :).
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Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
I'm not sure this is actually possible.