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About LexiMax
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Classic Roguelike fans - what's your poison?
LexiMax replied to Zerofuchs's topic in Everything Else
There is a curator I like to follow on Steam that tracks Actual Roguelikes that you can get on Steam. -
Odamex 10.5.0 has been released. Download it from Github or Sourceforge! This is a minor release with mostly quality of life fixes. The client has seen a number of useful updates. One of the more notable additions in 10.5.0, @loopfz improved the in-game wad downloader so that it can now download files with mixed case file names. That means server admins no longer have to host wads that are either all upper case or lower case. This will be incredibly useful for server admins looking to host servers with many wads. @ceski has improved controller support by improving analog stick deadzones, as well as flushing unused game controller events. @chewi has improved our general codebase by correcting some aliasing errors in multiple areas of the code, along with other general code fixes. @matoro has also helped update our CMake configuration. Also, a shout out to @bcahue for improving our demo testing suite, which helps us continue to strive toward full vanilla Doom compatibility. For a full list of changes and contributors, check out the list below: Added When a player becomes a spectator, display the number of kills & deaths they had in a message. Added Freedoom 0.13.0 support to the IWAD Loader. Thanks @GeorgePieVG! Added par times for Chex Quest. Thanks @Acts19quiz! Changed g_coopthingfilter is now g_thingfilter. This variable can be used to: 1) remove weapons flagged for cooperative; 2) remove all things flagged for cooperative; or 3) remove all things that can be picked up. Thanks @loopfz! Improvement to game controller support, via improved deadzones and flushing unused game controller events. Thanks @ceski-1! Updated the network connection error graphic to include text indicating there is a network issue. Improvements to SIMD flags in our CMake configuration. Thanks @matoro! Fixed The in-game wad downloader can now locate wad files with mixed case file names. Thanks @loopfz! MBF21 instakill sector no longer kills players in IDDQD mode. Thanks @Sbzro12345! Corrected aliasing errors in multiple areas of the code, along with other general code improvements. Thanks @chewi! Improved vanilla demo testing and accuracy over last release. Backed out changes to conveyor handling introduced in 10.4.0. These changes fixed thing behavior on conveyors, but caused some monsters to no longer spawn in-game. Fixed compiling on Mac OSX where internal system libraries for LIBPNG and ZLIB were being called. Fixed a crash when changing wads with different HORDEDEFs. Thanks @LexiMax!
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From the reporting I've seen, the authors of Yuzu flew WAY too close to the sun. If the lawsuit had proceeded, the discovery process would have allowed Nintendo to peek behind the curtain at all of their private conversations. I suspect the Yuzu authors figured that such a process would have painted them in an incredibly poor light and would have broken any illusion about not supporting or financially benefiting from piracy, so they took the prudent way out. That said, there is evidence that Nintendo wants to open the door to being able to put emulators out of business. One critical and sometimes-overlooked part of the settlement is thus (source): Even if this wish isn't granted, I think it's pretty clear that Nintendo is specifically seeking out court precedent that any piece of software that relies on DRM circumvention by their users is inherently illegal. This precedent would kill Switch emulation dead by opening any Switch emulator developer to liability - not only now, but in the foreseeable future, since there would be technically no legal way to dump the keys from your Switch to make an emulator work in the first place.
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Not from the actual game, but this Rhythm Heaven remix of Girl Hell 1999 is a bop
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Who's your favourite female character in video games?
LexiMax replied to Mai Shiranui's topic in Everything Else
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Do you care about unrealistic/inaccurate guns?
LexiMax replied to Artman2004's topic in Everything Else
A game gets bonus points from me if it uses the term "clip" instead of "magazine." -
https://en.wikipedia.org/wiki/Doom_Eternal I think you vastly underestimate the number of gamers who do not own PC's and whose only engagement with MyHouse was to watch a YouTuber play through the level.
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This is what classic Doom is for anybody who doesn't have an account on Doomworld. https://www.nintendo.com/us/store/products/doom-1993-switch/ https://www.xbox.com/en-US/games/store/doom-1993/9PLZPHBNHTMF https://store.playstation.com/en-us/product/UP1003-CUSA15594_00-DOOM199300000000 https://store.steampowered.com/app/2280/DOOM_1993/ For this crowd, Doom mods are the sorts of things you can easily download and play on these ports. Think Sigil and BTSX, not Brutal Doom.
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I could not function on Windows 7. It's not a supported configuration from at least one of the NDA'ed SDK's I use. Visual Studio 2022, the first native 64-bit version of Visual Studio, has dropped support for Windows 7. I think Visual Studio 2019 still works, but you can't use Address Sanitizer on Windows 7, which I consider critical to my development workflow. Firefox is either going to drop support or has already dropped support. Modern versions of Python don't run on Windows 7, and you can pry the improved typing support in later versions from my cold, dead hands. Windows Terminal, a tool I consider indispensable as a heavy command prompt user, requires Windows 10. Not only that, but it can replace the default Conhost systemwide on Windows 11 without any nasty form of DLL injection. Windows Subsystem for Linux, by far the easiest way to run Linux on Windows, requires Windows 10. Upgrading to Windows 11 gets you native GUI support too.
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This is kind of funny, but in a sad way. If you're going to write your own awards - it helps if you actually WRITE your own awards.
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GTA 5's writing had been going on for literal decades in other forms of media. Irony and cynicism were very common in the zeitgeist at the time, and still are today. The problem with leaning too hard into that style of writing like GTA5 did is that it doesn't really have anything to say. It just satirizes and deconstructs things into oblivion, and then shrugs in the wreckage of its destruction, as if it was some inevitable part of the human condition. David Foster Wallace called that style of writing corrosive to the soul, and I agree with him. Why does everything have to suck all the time? What's wrong with a teachable moment or a light at the end of the tunnel or a real human emotion every so often?
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As was CJ from GTA: San Andreas. And the playable cast of both Red Dead games. I don't remember Tommy Vercetti or the voiceless protagonist from GTA3 having enough character depth to register either positively or negatively - they felt like player self-inserts. GTA5 on the other hand had by far the most unlikable protagonists in a Rockstar game I can remember, and the entire game was full of such poisonous, nihilistic irony that it was tough to find anybody to root for.
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WASD for moving around, E for use. Number keys 1-5 are weapons, Q and R are the Plasma and BFG. Left mouse is fire, right mouse is strafe on.
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I've heard it put another way - it's really difficult to reason someone out of something they didn't reason themselves into in the first place. People don't become Nazis because there's any basis to the ideology. They do it because they're sociopaths, opportunists, or at the very least have unjustified grievances towards others. You don't fight that with reasoned debate, you fight it by upending the source of their underlying grievances or just straight up ostracism.