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Everything posted by Misty
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I was really briefly in their server around may, there were so much hate boner for doomworld and zdoom forums and some community members. I have some logs saved, but I decided to leave it be. From the start I knew it will fail, because so much anger, hate and trying to show how they are better than cacowards and rest of people. At some point you as the person need to think if it's really worthy spend so much time and energy on people you dislike and focus on what's important. Of course, everything aged like milk, including promotional tweets from Agent Strange or how they are.
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Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Until sunday evening midnight. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I'll go through submitted maps today and also there's still time to map and finish things. If you need extention to finish map, let me know. ~~time zones can be confusing~~ -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I'll try get around the rest of submissions for today and tomorrow. Keep going, there's still time to submit maps, speedmapped or not. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
It's ok, take care of yourself. Will check out stand alone release no matter when it will come out. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
veryquickexample.zip There @Beubeu, it uses action 255. Left side offsets controls horizontal scroll and right offsets vertical. I used vertical offset on the right(you need to do that in texture selection menu- scroll speed depends on wall texture offset, higher value(positive or negative) faster it scrolls. I also suggest get boom reference map to learn more about boom tricks and uses. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I could make quick example level if you need reference. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
About this one in spoilers: Now as I think harder, you can make lights scroll vertically up or down using scroll wall by offset action(can't remember full trigger name without looking at the builder). It's just I found horizontal light scroll weird in my eyes, it's not much of complain tho. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
It's perfectly fine, good luck with future mapping projects! -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@JaySmithen I also gave a run of your map. I think this is first one that uses tracker music, that I really appreciate. I also liked gimmick with slippery ice. I feel, it looks a bit flat on icy surface, but I guess for 5 minutes level it works well. I didn't find any game breaking bugs, maybe placing couple more stimpacks and some ammo could work for clumsy players like me. Short and on point to summarise my experience and test. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@Beubeu I've got around your level, it was quite the trip to play around on hmp skill. I found some things you might want take care for: +I feel ssg should be introduced earlier, because it already puts player on the tough spot. I would also increase some ammo, health in medium skills too. Maybe add backpack too. +I found midtexture bleeding into ground in software mode. You can fix it by drawing really small sector(like 1 map unit or pixel) and giving different light value, for example if both midtextures have same light value of 192, you can draw around small, barely visible sector and give that side light value of 191, engine will be tricked that light value changed and midtexture will stay in the place in software mode like in hardware mode. + I feel hmp could cut some archviles and revs, I think I counted around 11 archviles. I would leave 1 archvile where 2 placed and in secret area where are 3 archviles, I would leave only 2. + I feel scrolling lights quite weird at this location, maybe there are way to change them into something else or leave it static? Some screenshots to show things: If you need something clarified or explained more, feel free to tell me. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I'll get around submissions today, past couple of days I was under weather. If there any problems or questions feel free reach me out. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I guess until sunday evening, while I compile other finished project levels. -
Good luck, Grungo, we believe in you! (✿^‿^)
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Painted thing again, wanted paint the sun, but I ended up with meteor crashing down.
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It will be unrelated, but you can regain your old account back if you message moderators about it if you wish.
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Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Thank, Grungo, but please no quote entire op next time. Got spook by it and it takes too much space. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
You can add those, but give credits where it's due and place them in your level. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@CblBOPOTKA I gave a run of your level. This one falls on harder scale for sure, above my skills, so please take some suggestions with some grain of salt. I feel hmp skill could slightly nerfed more at harder battles, like cutting off cyberdemons by one and archviles and replacing some meat shields like hell knights to imps or maybe giving backpack earlier. Some starting areas with brick flats could use some snow splotches, like creating melting effect around them. Loved doomcute areas, really nice touch. One at the start is highlight for me. Overall, besides having some difficulty curve for me, map looks great! Today I'm having hard to think more, if you need something clarified, please reach me out. -
I don't know, looks like guy from movie, but can't remember which one...
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There are many reasons why people delete their works, one of them could be cutting ties with the past and shedding what don't serve them anymore. Like not wanting be associated with some communities or styles.
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I can't decide if it's koala or cat smoking weed, looks cool tho.
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Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Added on the list. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@nightly I gave a run of your map as promised in server. I found it enjoyable, but there are some things you might want consider and take care of, I'll write it in the list(I'll leave some screenshots in order too): It's really easy to get out map bounds at the start of the map with no escape or death. I would consider blocking spaces where player might get out and get stuck as result. I would give lifts different light textures(where you go to get keys in both sides) to make them stand out more, that way it will be less confusing. Other thing I noticed with those lifts that it's possible to get stuck if player doesn't align themselves with lift sector, they can't use lift anymore - like them moving slightly forward. Give those lifts repeatable press function just in case if someone gets stuck. I noticed that some frozen water hurts player(especially at the start) and other areas doesn't, maybe giving them different ice texture could remedy such problem. Lowered floor already had some monsters dead and other one stuck - maybe redistributing them around the map could solve the problem or replacing some with floaties like cacodemons or lost souls. I feel bfg9000 should be available sooner, I had fight hell knights and chaingunners only with plasma gun and rocket launcher. It's possible to escape map before archvile resurrects monsters, I'd suggest moving it earlier in the map. It's more my personal preference, but I feel start place with switch could use some teleporting monsters or lurking monsters. Lower difficulties could also use some pickup bonuses at the start. Screenshots: Overall, I enjoyed your level so much, reminds me Sunlust early maps with light sequences and map setting. Keep it up!