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Kor

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About Kor

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  1. The main things I listen to are music from the Mass Effect trilogy and the Elder Scrolls games, Mark Klem stuff from the 90s (he released CDs back in the day on Mp3.com, and I bought them, though they've been ruined over the years. Thankfully most of his stuff has been on various of my computers), and the band Metric and other various artists.
  2. While there are no specific media that influence my maps overall, I will say that Invasion 1 episode 4 is heavily influenced by Star Trek, as it takes place on a starship. There are transporter rooms and sickbays. The command center seen in E4M8 is heavily influenced by Trek. And an area of E4M1 was inspired by the Stellar Cartography room seen in Star Trek Generations. E4M2 got its theme from the Jeffries tubes on any Star Trek starship.
  3. Like many seem to be saying, yes, Doom 1 wads are still enjoyable. I play Doom 2 megawads more often, but I have plenty if Doom 1 megawads, and smaller wads, that I still play.
  4. I remember when Quake came out, I thought Doom would be forgotten. And I certainly didn't think people would be playing Doom 30 years after its release. I didn't even think I'd be doing that. I underestimated the game's appeal. And here's another misconception I had. I thought that aliens were taking over the Phobos base when I first played Doom. I was a naive 13 year old when I really got into it (starting with shareware), and without a religious background, I had very little knowledge of the mythology represented in Doom. As I got to know the game better, I figured out it was the forces of hell invading, not space aliens. And yet another one comes to mind. When I first played Doom as a 12 year old, the episode 1 sky made me think the game took place in South America, not a moon of Mars.
  5. Wolf3d was the first violent video game I played. I believe it was 1992. I was 10 and I played it on the family computer, a 386. But it was just the shareware version (wasn't until 96 that I got the full version). My mom got it from one of her coworkers. We didn't know what kind if game it was. We didn't even know it was 3d. When I saw that it was, I was really impressed by it and got really into it. I had never seen a 3d game before. And I remember this kid next door would come over just to play it.
  6. My doors these days are eight units in, 16 units thick. Since I use GZDoom, sometimes I make each side of the door frame have sloped ceilings, making them look kinda arched. The texture I use in tekbase levels is always doortrak, in hell/midieval levels I try to use a rustic metal texture. For the underside, the texture varies based on the texture of the door. And the textures at the sides of the door frames tends to vary. Sometimes I use a transition texture, other times the texture matches that of the wall the door is in. On a side note, walls between close rooms are almost always 32 units thick, no matter the environment. I do this because it looks nice on the automap. I've been doing it for decades.
  7. I agree that Doom's levels are better than those in Doom 2. Last time I played Doom 2 (after playing it dozens of times) I got to level 9 and just thought, most of these levels aren't that great after level 6. I think I'll stop now. Haven't played it since.
  8. I play through Vilecore from time to time. It's not the best quality, but I still like it. So I'm glad this was done, and am so far enjoying it. I'm on level 4.
  9. When I first started playing Doom, I didn't care for either. I thought the texturing was ugly. These days I like episode 2, even though it uses some of the uglier texture combinations of Doom. But I still have trouble enjoying episode 3 after E3M4. It just doesn't work for me.
  10. I generally try to get all the secrets because I want all the goodies. But 100 percent kills and items I've never really cared about. It doesn't really matter to me as there are no bonuses you get for doing so.
  11. I prefer Fava Beans. Hell Revealed is just a bit too slaughtery. I prefer more chill wads these days. I liked it when I first played it, in fact I recommended to my Invasion 2 team mate Rick Lipsey. I remember he wasn't that crazy about it. Said the levels were just simple looking. And from what I remember of HR, I'd agree the look of the levels is lacking. Nowadays I can't even get through the first several levels without losing interest. And I remember Fava Beans was listed on my "Cool Wads" page back when I had a website. Don't think I put HR on there.
  12. I like it. Its looks good and plays well. It's hard for me to decide whether it or episode 1 is my favorite. It's certainly better than episode 3.
  13. Not bad, I liked it. It uses a lot of GZDoom features. I like the ambient sounds. My current project uses them as well, and I've come to the realization that a lot of GZDoom wads just don't have them.
  14. I learned a bit about .bat scripting as well. And thanks to ZDoom and learning how to script for it (back in the late 90s), I learned a little about programming. Though I don't have anywhere near enough skill to modify something like DEU.
  15. I didn't know about it when it first came out. I was an 11 year old who was far more into Legos and drawing than I was into computers and video games. I didn't discover the game til I was 12. I only played it once at a friend's house. I was 13 when I could actually play it on the home computer.
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