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Payload4367

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  1. this map has something similar at the beginning. Link is in the description.
  2. Same. Of all the Build engine games it was my least favorite. Once I got used to all the different weapons and their variations, it became my favorite.
  3. https://drive.google.com/file/d/1PAPJunzIwvECf5DexBA_vvrj7Xh3hfOt/view?usp=sharing

     

    moving some stuff around, still have to finish yellow section/android start

  4. Try deleting the sector immediately to the left of the door sector. And any on the right as well.
  5. I have been banging around the idea of doing something "Dune" in Doom for a while now. Looks like you beat me to it. haha. I'm a fan of the series and look forward to this. Can't help with the sprites right now but best of luck on your project.
  6. Looks great. Looking forward to playing this. Let me know if you need any help deciphering that mod. It's had a lot of hands in it over the years and can be a bit of a mess (which, I admit, I contributed to :P). Keep up the good work.
  7. You can do some neat stuff putting vehicles on their sides.
  8. - Sabbath Bloody Sabbath: Black Sabbath - Reign in Blood: Slayer - Tomb of the Mutilated: Cannibal Corspe - Dimension Hatros: VoiVod - Harmony Corruption: Napalm Death
  9. Best of luck in all that you do. Thanks for all the hard work and for sharing it with us.
  10. The combat was fun and some visuals where amazing, but after beating it, I never felt the urge to replay it. And still don't. For $2 it's great!
  11. The newest build of ALIENS: ERADICATION TC with many improvements and additions is here. After testing and tweaking the Eradication mapset, my attention turned to improving gameplay with the Doom/Doom2 iwads and custom maps/pwads. The original goal of this project was to simply make a set of maps using assets from Kontra Kommando's Aliens: Trilogy/Ultimate Doom mod. While making these maps I would get an idea or two and edit the original Mod to implement the idea. A few ideas turned into dozens and the result is what I present to you today. This latest update focuses mostly on the Total Conversion when playing with the original Doom and Doom2 maps and custom maps that use mostly vanilla assets. The edits made to the mod in order to implement the ideas used in the Eradication mapset kinda broke the balance in these other maps/wads. After many hours of playtesting I am very happy with the game play experience. After testing wads like Scythe, Base Ganymede, Doom and Doom2 the way id did, Lunar catastrophe, and many others (see readme for a comprehensive list of wads that work well with ALIENS: ERADICATION TC) on all difficulty settings, I felt it was time for an update release. Enjoy and Thank you. DOWNLOAD: Aliens: Eradication TC (New Update) - ModDb See OP for changes in this update.
  12. Go to Realm667 and download the "THUNDER PORTAL". It has some electricity sprites in it that might work. It's on this page. Make sure you give credit to the creator if you release your wad. https://www.realm667.com/index.php/en/sfx-shoppe-mainmenu-139-58855/elemental-effects-mainmenu-142-40777
  13. https://forum.zdoom.org/viewforum.php?f=122 The zdoom forums have a whole section dedicated to scripting. I find it quite helpful.
  14. What I remember was my parents reaction to it. They were devastated and played his records all day. And I remember it all over the news.
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