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MAJ

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About MAJ

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  1. By the way, if the "Force correct aspect ratio" setting is disabled in this tool, then the "aspect_ratio_correct" option will be set to 0, if this setting is enabled, then the value will be set to 1. You cannot set value 2 of the "aspect_ratio_correct" option via the Setup tool. It would be a good option to allow the value to be set to 2 via the Setup tool, since all the same, you always have to go into it. :)
  2. My last post on this matter. :) Let me give you an associative example. Imagine, you have been driving a three-wheeled car for more than 20 years and everyone else was driving the same way, well, there was no way to assemble a four-wheeled car for some magical reason. After many years, they even erected a monument to it as a symbol of the era, which coincided with the original in terms of the number of wheels, size and everything else. Please answer the question: is it correct to drive a three-wheeled car? ;)
  3. @fabian You misunderstood me, again. :) I do not want to over persuade anyone and do not want the 16:10 aspect ratio to be enabled by default, especially since the field of view there is smaller and the picture is less clear (this is one of the minuses). :) All I want is a CHOICE. Please add the ability to change the "aspect_ratio_correct" option via the in-game menu so that everyone gets what they want.
  4. Guys, what's wrong with your eyes? In a 4:3 aspect ratio, the picture is all flattened and is NOT what the developers intended it to be. For example, pay attention to the fireball, in the ratio 16:10 it looks perfectly round, in 4:3 everything looks oval - what does this mean? PS And yes, 320x200 is not a 4:3 aspect ratio, which proves that we saw a noticeably distorted picture on monitors in the 90s, which cannot by definition be considered what the developers intended.
  5. @fabian I didn't make myself clear. There are 2 options in the config: "aspect_ratio_correct" (which cannot be configured in the in-game menu) and "crispy_widescreen" (which can be configured in the in-game menu). By default, the "aspect_ratio_correct" option is set to 1, which is the 4:3 aspect ratio, and when I set the "Widescreen Aspect Ratio" option to, for example, 16:10 I get this. To avoid this, I need to set the "aspect_ratio_correct" parameter to 2 in the config to get a normal picture as a result. Therefore, it would be nice to place it in the in-game menu too, so that you can conveniently configure everything as it should.
  6. Man, thanks a lot! This is exactly what I need - truecolor and no image tearing when you turn the camera quickly! @fabian Please include these fixes in the new release!
  7. @fabian I tried the last build and there is still a graphical bug with a status bar background. There is also an earnest request to replace the "High Resolution Rendering" option (really, who needs "off" for that there is Chocolate Doom) with another "Aspect Ratio Correct" option with the values 4:3, 16:10 and "off", because when toggling "Widescreen Aspect Ratio" setting I get this. And you won't need to go into the config to set the pixel perfect aspect ratio.
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