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anotak

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  1. (edit: error previously mentioned here has been corrected) congratulations to the winners
  2. there is another answer sometimes in life, you have a choice or option, but nobody talks about it around you. lacking the ability to even be aware of it, it's as if you never had the choice in the first place. in these situations, you have to find a way to imagine another path than those you see in front of you.
  3. there's not, and it's not one. this is absolutely its own thing
  4. the following zscript in this spoiler was in DEFY THE OMPHALOS. pastebin link for source here it informs the player that their settings are wrong. this particular implementation goes into a custom player class but it could be reworked to function differently (like with eventhandlers maybe) for that project in particular we ended up needing hardware rendering support and not opengl ES so it detects for that too it also checks for hq resize which isn't a default setting but yeah. i recommend you all use something like this for your maps.
  5. that's weird, i'm pretty sure that's a stronger or equal system in every way than one of the ones i tested it on
  6. not sure what's up with the performance problems here, can i ask what hardware you have? also which renderer are you using also there isn't really an intended order for the 4 maps
  7. thanks for the comments i just wanna say, i've seen several different people come away from this with the impression that this was primarily my vision, but seriously a lot of people contributed here, and i really again want to highlight AgentJR and Crash's work on their levels in particular
  8. idgames download page Uses Gzdoom. Hardware rendering with nearest neighbor filtering required. Mouselook is beneficial but the levels are completable without it. Levels by AgentJR, Crash, and anotak, full credits in text file. idgames download page
  9. 💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀
  10. 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 👁️ 👁️
  11. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1 Please pistol start. boom-compatible (tested in eternity, dsdadoom, gzd) for doom 2. 9 new maps made in 2 hours each by the Shareware Vats crew, some new mappers, some experienced. MAP01: defiled_useless.wad by Ribonucleic Asshat MAP02: Slimedog Millionaire by Agent JR MAP03: global communication by anotak MAP04: Sugarplum Faeries by zenby MAP05: The Demons' Public Pool by juliette necro MAP06: Make Like a Tree and Bark by Crash MAP07: Late for Work by bza MAP08: Grill Basket by Zan-zan-zawa-veia MAP09: Vats All Folks by rd https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1
  12. 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 (pictured levels by Crash and AgentJR)
  13. 🕷️ 🕷️ 🕷️ 🕷️
  14. 🔪 🔪🔪 🔪🔪🔪 🔪🔪🔪🔪 🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪🔪
  15. 👁️👁️👁️👁️ 👁️👁️👁️👁️ 👁️👁️👁️👁️
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