felgro
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You know why a "review" is called the way it is? It's because writing a review (emphasis on view) entails actually having looked at the thing in question, and by that I mean not just the readme, mmmkay..?
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Dear felgro,
We get it, you dislike all those extended things in maps/ports(I could argue with your port choice, because doomsday isn't true vanilla port), but please stop with that "vanilla friendly, crap free" stuff. People already know(who stay here a bit longer) that you're hardcore vanilla dude. So please, can you focus what really matters in map reviews like gameplay, layout, executed ideas, visuals and so on. This would be more helpful that bashing all extended things,which isn't very cool to put in reviews, because as gamer/reader I don't really want to read how you hate extended stuff and there always included text file which states compatibility settings.
P.s There more ports who supports vanilla stuff/behaviour like Chocolate Doom, Prboom+(have you ever heard of almighty complevel 2(Doom II) and complevel 3(for Ultimate Doom) for keeping vanilla/limit-removing stuff "crap free"(I mean stays faithful to all quirks/bugs) and it's basically better than doomsday in lots of terms), Eternity and so on.
Screenshot is from the last review and this seriously isn't helpful. -
Not fond of my old work, hmm?
Heh, to be fair I was more concerned with gimmicks and mechanics than gameplay in those days, so fair, albeit harsh, criticism.
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I didn't find anything broken or not working stuff. I hate to say that, but maybe it's time to use recomended ports, which won't break intended things. Yeah, it's sad to see cool stuff downgraded without telling why or trying to use other port for another gameplay and see if it's true before writing review.
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Your counts about map e3m8 of Bedlam.wad is wrong. In my map there is about 250 monsters indeed, but only around 50 lost souls. So it is 200 normal monsters + 50 lost souls. that is 1/5 of all monsters are lost souls. Yeah it might be too much, but it is not as bad is you make it sound. Also some lost souls do not appear or lower difficulties, so try to play on HMP next time.
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Hi, could you please stop blaming mappers for the fact that you're using a sucky port and deducting precious stars from them, and switch to a decent port instead? Thank you!
No offence meant, btw.
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I actually fixed the WAD but it has a host of problems such as very low FPS for some reason and Doomsday does not support Boom features such as Transfer Sky, which breaks the atmosphere I tried to create in the first map.
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Doomsday is a rather inferior port imo, prboom+ or gzdoom are the way to go. If the player uses a port that your map isnt designed for, @DooM_RO then thats not your fault, but the fault of the players.
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Coming in somewhat late, but I will -- as usual -- agree with everything @rdwpa said. While I also agree with @40oz that noting a map doesn't work in Doomsday is important info for Doomsday users, I strongly disagree with removing stars from a review just because the reviewer hasn't figured out that Doomsday is the bat-guano of sourceports. Funny thing is that when I came back into Doom, Doomsday was my port of choice for a couple years, but when I got a game-killing error in one of my maps that was not present in any other port, the bloom came off the rose. As time went on, Doomsday's weird, confusing launcher and the way it chugged like crazy caused me to drop it completely. That saddened me, because for awhile it seemed the most attractive of the GL ports.
If someone wants to remain loyal to Doomsday, that's fine, but if they write a review in a world where all sourceports are free, easily obtained and installed, and compared, I think it's at least worthwhile to let them know they should try the map on other ports. I generally test my maps on GZDoom and PrBoom, sometimes Risen3D. I don't test on Doomsday, nor has anyone who ever beta-tested my maps. I'm glad I stumbled upon this thread, because maybe I should include, "Doomsday not recommended" in my write-ups.