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hey man, i just saw a photo of d3retro with parallax mapping (here
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i was wondering if you ever released a d3retro with normal maps.- Show previous comments 2 more
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for sure huh? generating with the normals would make things way easier.
i actually have an idea for the texture files (like scaling for instance) that could make it insanely easy. we use the original texture file you made (that was probably a huge pain in the ass by the way, and i respect your work haha) we add // to the end of each texture name (we as in i can do it :) ) and then we add NO or SP to the file name (designating spec or normal maps) using notepad++ to automatically add it to the end of the file extensions with // at the end of it.
then go abck through and remove the // automatically with the replace function. it would cut down on time big time. hopefully that makes sense.
the hardest part is matching the names though...thats a pain in the ass hahaha.
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Ok, this archvile fix .ziprchvile fix.zip is now correct with positioning. I changed it in my post too.
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Hey!
What version slade do You use? I can export original DOOM2 archvile sprites and for windows they got changed "\" to "^", but I can import it to SLADE, and change to "\", save and it work properly. My version is 3.1.1.15. I remember old SLADE has problem with saving sprite x/y positions in pk3 :/