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hidfan

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About hidfan

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  1. hey man, i just saw a photo of d3retro with parallax mapping (here 

    )

    i was wondering if you ever released a d3retro with normal maps.

    1. Show previous comments  2 more
    2. cortlong50

      cortlong50

      have you ever considered just converting the original normal maps from doom 3? that would definitely speed up the process.

    3. hidfan

      hidfan

      yes, the tedious tasks I identified are
      1-to rematch doom3 texture names with D3RetroTex names.
      (using substance tools to generate a heightmap from those normal maps would be an "easy" way to get decent displacement too.)
      2-write all shader/texture files.
       

    4. cortlong50

      cortlong50

      for sure huh? generating with the normals would make things way easier.

       

      i actually have an idea for the texture files (like scaling for instance) that could make it insanely easy. we use the original texture file you made (that was probably a huge pain in the ass by the way, and i respect your work haha)  we add // to the end of each texture name (we as in i can do it :) ) and then we add NO or SP to the file name (designating spec or normal maps) using notepad++ to automatically add it to the end of the file extensions with // at the end of it.

      then go abck through and remove the // automatically with  the replace function.  it would cut down on time big time. hopefully that makes sense.

       

      the hardest part is matching the names though...thats a pain in the ass hahaha. 

  2. Ok, this archvile fix .ziprchvile fix.zip is now correct with positioning. I changed it in my post too.

    1. hidfan

      hidfan

      thank you again !

  3. I got two accounts - teder and honey16. This second was created for post screenshots :)

  4. It will take me a bit of time, cause I have to position all hires arc sprites for new :/ But it should work.

    1. hidfan

      hidfan

      Damn, I wanted to avoid that with the Hires folfer :(

  5. Well, this is realy something wrong. I used Your sprites from 0,7, renamed, put, but they don't work. Names are good, but don't work. I'll try make a wad with decorate and sprites, maybe this way it will work.

  6. Hey!

    What version slade do You use? I can export original DOOM2 archvile sprites and for windows they got changed "\" to "^", but I can import it to SLADE, and change to "\", save and it work properly. My version is 3.1.1.15. I remember old SLADE has problem with saving sprite x/y positions in pk3 :/

    1. hidfan

      hidfan

      it shows 3.1.1.5

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