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hidfan

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  1. hey man, i just saw a photo of d3retro with parallax mapping (here 

    )

    i was wondering if you ever released a d3retro with normal maps.

    1. Show previous comments  2 more
    2. cortlong50

      cortlong50

      have you ever considered just converting the original normal maps from doom 3? that would definitely speed up the process.

    3. hidfan

      hidfan

      yes, the tedious tasks I identified are
      1-to rematch doom3 texture names with D3RetroTex names.
      (using substance tools to generate a heightmap from those normal maps would be an "easy" way to get decent displacement too.)
      2-write all shader/texture files.
       

    4. cortlong50

      cortlong50

      for sure huh? generating with the normals would make things way easier.

       

      i actually have an idea for the texture files (like scaling for instance) that could make it insanely easy. we use the original texture file you made (that was probably a huge pain in the ass by the way, and i respect your work haha)  we add // to the end of each texture name (we as in i can do it :) ) and then we add NO or SP to the file name (designating spec or normal maps) using notepad++ to automatically add it to the end of the file extensions with // at the end of it.

      then go abck through and remove the // automatically with  the replace function.  it would cut down on time big time. hopefully that makes sense.

       

      the hardest part is matching the names though...thats a pain in the ass hahaha. 

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