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About D4NUK1
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New Blood Fan.
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Do you know why Doom Slayer have great biceps? They got a top transplant from the Whiplash, sorry, that the cannon way, read the codex.
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2025?!..
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It's better that some years ago, but there not such thing like now like stable good status on where i live, so things figth back and forth, so i can't for example live with the luxury of the same kind of people in other places...but this still don't broke me on a depressive stuff because of the support of many many things on my life. Therapy helps too.
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What if Doom episodes were re-imagined as Doom CRPG tcs?
D4NUK1 replied to Grungo's topic in Doom General
Sounds like Jupiter Hell, Grungo will like Jupiter Hell. (Only if Grungo played before DoomRL before the change name) https://store.steampowered.com/app/811320/Jupiter_Hell/ -
If you could be any Doom level, which Doom level would you be?
D4NUK1 replied to ⇛Marnetmar⇛'s topic in Doom General
My brother and i, we are Dead Simple and Even Simple -
I see you're runing a laptop, maybe the .exe from Doom 3 on Steam run on integrated graphics card and not on the onboard graphics cards (GTX 970M), so maybe check that out. And i would recommend a Source Port from Doom 3 to tweak and maybe make it run better that the Original version.
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How would you have done nuDoom’s story differently?
D4NUK1 replied to Man of Doom's topic in Doom Eternal
Some changes that would flow better and connect better Eternal with 2016. -Change back Samuel Hayden / Samur Maykr into two different characters. Where Hayden after failing to attack the demons by the ARC, falls back yet again to change body but now with Maykr technology. Without knowing, he only serve the purporse to ressurect the Seraphim and now Hayden it's reduced to a back up copy like Vega, and Samur Maykr fit's the role of the one to try to get the life Sphere like the Doom Eternal DLC. -Make Vega a child of the Father instead of the Father, so when Vega learns from Urdak they true origin, try to fill the gaps at what could be possible from him to do, and end saving Doom Slayer life opening a last second portal after the Seraphim defeat by the Slayer, and be nostalgic about how the Slayer saved him from a Self Destruct sequence only to end dying on one in a much great scale. -Make a boss from Blood Swamps a great scale Marauder with a back story from the Setinels. -
In my opinion on how this "Dash" or Push goes in the Trailer. I would like Faster Walk-speed instead of a faster Dash, so you use the Dash Attack when needed.
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But...what if...some of iD software and newer devs made something like this and released to the public like a mod. https://eviternity.dfdoom.com/ This it's still groundbreaking and would be a indie Doom rigth?
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With the new title, you idea it's more likely like this Like, Warhammer games are always high tech 3D Stuff, but this it's like a indie FPS with a good game studio behind. So Something like if a small division of iD Software was to made their own original FPS without needing iD Tech 9 or something for example, as they could use olders iD Tech or other engines to make the games like they would do on the old days. That's could be cool, and it's something like Ubisoft it's doing so maybe it's possible if the price to make a game still goes up on the trillions dolars
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https://store.steampowered.com/curator/40645616/sale/IndieFPSSummerShowcase?l=latam&%3Bsnr=1_2300_4__salesmartsaleeventsonly Take a look at what could be a good Doom Classic id formula game and try to check if there it's a Demo and help to grow the game.
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Please be kind to the Doom Eternal Haters, but that plugin was more like a tool for a neurodivigent way to cope?... Anyways, there's always more healthy ways to enjoy the game, like the classics wads that are really good rigth now, so hope we got on topic. Saying this like still a Doom Eternal Enthusiastic player when i got the time.
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There's a lot
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Looks Amazing, feel fast, have a lot of set pieces and hopefully have a good weapons interactions. And it's feel like a good way to continue the Nu-Doom lore without still locking out stuff.