put simply, when doom eternal requires resource management via constant use of the chainsaw and low ammo caps to incentivize using multiple weapons, its ass.
when slaughter maps require resource management via relying on infighting and not wasting ammo its peak.
when doom eternal has weakpoints that certain weapons and/or weapon mods are useful for so you constantly switch weapons, it "reduces creativity" because you cant W+M1+SSG the whole game.
when pistol starting a slaughter map and they don't give you a bfg its "good, and cool because you have to use different weapons"
I don't think doom eternal is that different then classic doom, just a refinement of the formula that id used till quake 2. But jfc this is a specuation thread about the next doom, not a doom eternal is bad thread, or even a doom eternal is good thread. if you want that, I recommend posting a thread there instead. Can people just talk about the topic?