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Everything posted by DoomGappy
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I made this a long time ago, and I would like to pitch a suggestion for anyone that is better than me at spriting. How about making a bunch of sprites for a microbial mod? This one is the cacovirus. There could be others based on other types of microbes. I'm throwing it out there if anyone likes it.
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Reminds me of the lab in this TRH
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I've been playing the first Tribute Quilt, and I'm wondering if you are going to establish a progression like you did in the previous one. I'm having a lot of fun, but the start was tough as nails without a lot of armor or weapons to use. Will there be a playtesting phase? Also, why is map18 red in the spreadsheet map diagram?
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anyone know any story/TC based wads similar to Ashes 2063?
DoomGappy replied to Grungo's topic in WAD Discussion
Not really very similar, but the golden souls series by Batandy is amazing. They have story and upgrades and feel amazing to play. -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
Hello, @ptrdoom! I'm sorry for not giving you feedback on the previous map. I am really busy finishing the Amalgoom project. We are working on the last maps for it and we're going at it non-stop. I am really happy to know that you are still mapping and applying things that we discussed on this thread, and I promise that when you post the next map, reviewing it will be the first thing I do. Keep it up! -
evil mr clean
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This was also something that I didn't understand, but didn't want to cause a stir about. Imo, the best course of action would be to have the whole box be 1024x1024, and then have a 64mu long corridor with a 32mu wide door in. Between. Not having the whole 1024 made me have to readjust a portal to fit inside the the "less than 1024x1024mu guideline", but I'm curious as to how they will connect in the end.
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For those interested, here is the spreadsheet with the textures that are missing. I was working more heavily on this, but some mapping duties fell on my lap, so it will be some time before I update it properly. There is still a lot to cover, and there are probably things that are inevitably lost, but we will try to find as much content as possible that's missing from that thread.
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Is sector art considered doomcute or is that a separate thing? And if it's separate, why don't we have a sector art thread?
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Made a little Doomguy absolutely by mistake, but will work on it more now Update on this little guy:
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Yay BMO - 6 Short Limit Removing Maps for Plutonia!
DoomGappy replied to whybmonotacrab's topic in WAD Releases & Development
Looking around my miniwad collection, stumbled upon this one again. No weird texturing errors this time! Youtube video is still uploading, but here is me beating Map03 from a pistol start. Great and punchy map! Will probably come back to beat the rest soon. -
What are the best lyrics you've ever heard?
DoomGappy replied to AtticTelephone's topic in Everything Else
This is like the quintessential funk song, still plays a lot in parties here in Brazil.