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ZeMystic

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About ZeMystic

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  1. Apologies for the wait! This wad has been finalized on idgames!
  2. This is fucking awesome. I'd love to see this continued!
  3. okay my lazy ass finally updated to RC3! also hopefully daylight district up on idgames soon.
  4. I'll admit i've been really lazy and have not wanted to upload stuff to idgames just yet. I'll get it up there soon! 💀
  5. Cannibal is an episode designed for Vanilla. It was inspired by Thy Flesh Consumed and Plutonia. Every map was required to include a section with a mandatory damaging floor, so bring your toughest boots! It was tested in Chocolate Doom and DSDA-Doom (complevel 2). Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features. If you are playing on Chocolate Doom, you can load the DeHacked normally, or use the "-dehlump" command to load it directly from inside the WAD. FAIR WARNING! MAPLIST DOWNLOAD RC3 HERE!
  6. I am pretty disappointed reading this thread after being a way for from DW for awhile. @Clippy you are absolutely entitled to your anger and frustration with @T.Will's map, no can take that from you, but what you've done with said anger is the furthest thing from a good look. Everyone in Squonker is very open to critical feedback to improve there maps, but it's hard to recognize anything substance from your post past your frustration and blame on the author. Your definition of the thread going "off the rails" so far from what I've seen, barring a few posts about complaining about key hunts in doom, has been a discussion on approaching fights and unique ways and solving combat puzzles. It's very easy to fall into the trap of this is hard this must be the author's fault, when we have several posts in this thread showing people's various methods of approaching the encounters in this map. Hydropump is a very unsuspecting map on the player, and one of the many highlight's in @T.Will's portfolio. Again, you are absolutely entitled to your anger and frustration with the difficulty, as easy as it would be to just say "skill issue" and move on. You are right, it's easy to make hard maps just to be hard but if you genuinely think that was the case for this map then I seriously urge you to reassess. If you think the new direction this wad was taken was too far and that we have lost our way then I invite you to stop playing our maps if it turns out to not be your cup of tea. Edit: Also the evil marines from Scythe II are fun.
  7. I am barking like a dog right now for this to be released.
  8. RC 2 is up everyone! Please update your wads! I made the hud! I was inspired by a screenshot by @Danlex and wanted to make a status bar on that quality.
  9. Insert other media I've been on the fence whether or not to call its a Squonker joint but it seems the community and many people on the team consider it to be one. If the majority of people see it as a Squonker project it might as well be one. ¯\_(ツ)_/¯
  10. Daylight District is a Vanilla-Compatible episode for Doom 2 featuring remixed textures from Moonlit District. It was tested in Chocolate Doom and DSDA-Doom (complevel 2). Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features. If you are playing on Chocolate Doom, you can load the DeHacked normally, or use the "-dehlump" command to load it directly from inside the WAD. A full map list and more can be found in the readme! HAPPY BIRTHDAY @Bobby :D MAPLIST DOWNLOAD HERE! - idgames archive upload date 6/17/2024
  11. Definitely won't be able to make the trip this year but I do plan on going next time :) I'll try to catch the livestream when I'm free! Have fun at QC23' y'all!
  12. Glad you got this out :) Had a blast playing through this!
  13. Ahhhh, definitely overlooked not shooting at the zombie men. I moved the sound trigger to a different point in the level so that It would be harder to skip! Nice catch! Can't have fucked up looking crates! Those are important! Thank's for the feedback y'all! I went and updated the download link for the new version.
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