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RottingZombie

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  1. I'll take it! Thanks for playing. I agree with all of your feedback, and was cringing at the lack of health, and the sewer maze, as I watched the play-through.
  2. because it warps the view (i prefer software rendering), and because it feels right (nostalgia). Also keeps it simple. I do turn it on and enable crosshair once the wad resets on zd friday night survival so i can aim with the railgun. I'd play a wad designed with it in mind, but it'd have to look good in hardware rendering and use 3d models, sprites look stupid when they warp.
  3. that hit me for some reason, :p I agree with you though, and thanks for all of your maps and tunes, you are as important to the game's health and community as anyone, or even the original developers. Appreciate all mappers/modders/musicians who have given me so many years of fun!
  4. Vanilla / Limit Removing here. I play zdoom or boom specific wads if they seem high quality though, but don't usually mix them into my huge V/LR folder.
  5. Absolutely amazing maps. Loved it all. Might give it another play later.
  6. I'm sorry, where do i get the texture pack? I downloaded 32in24-15 dwango wad and still was missing some textures.
  7. I see in the setup program and the config file that I can use fluidsynth. How do I enable this? I've set the path to the soundfont, but do i need to add fluidsynth manually to the installation directory?
  8. Yea I use the same binds I'd gotten used to in Quake III: q: plasma e: chaingun f: rocket c: shotgun z: BFG x: melee 2: pistol
  9. maybe point steam to the doom executable instead of ZDL? Of course, then I'm not sure it would detect doom running if launched via ZDL
  10. Thanks for the WAD, this is my type of thing. Will probably play later tonight,
  11. Yes! Thanks for finding it, I was using 2.0. Downloaded 2.1 now. make sure to put the path and/or filename in quotes in prboom-plus.cfg to make it use the soundfont file.
  12. I've been using gm dls remastered version 2 alternative.sf2 with fluidsynth, though I can't remember where i downloaded it. Basically windows' midi soundfont in higher fidelity.
  13. Awesome, thanks for the additional mapset.
  14. I may be misunderstanding here, but Crispy does allow loading more than one pwad via -file on the command line. I often load megawads and psxsounds together. For example: crispy-doom.exe -file akeldama.wad psxsounds.wad
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