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About GarrettChan
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Pick up messages, I think I reported it before, but it seems it's still there?
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Is it supposed to show the messages from the other player(s) when playing coop on vanilla? At least before, it was not the case for Woof or whatever other sourceports.
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10 Line Genocide demos [-complevel 9]
GarrettChan replied to Monsieur E's topic in Speed Demo Submissions
@Ravendesk @Ravendesk @Ravendesk It's imperative to tag somebody 3 times in a row when something is important :P -
Well, I guess making maps in a PWAD, which copied from an IWAD is probably not a good thing to do, if I understood this correctly... but honestly I guess you can do that as long as not uploading to idgames etc, though, I feel people just accepted things could be broken from years ago. I also like how the category is called UV Max instead of UV 100% because basically just do your best to get the "max" amount of kill/secret instead of a strict 100%. It's hard to compile a complete list of broken stuff, and probably most people wouldn't care about this outside of IWADs. Therefore, there's a UV Max exception debate thing going on in the speedrun subforum, and as expected, it didn't lead to anywhere :P
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I mean, the capitalization and tagging a bunch of people sound like a new thing to discover, but in reality, you don't know what's a demo, which is fine. However, when people pointed out this is known and can't work with a demo, then your attitude is like "I DO NOT DO SPEEDRUNS. I do not care about being the fastest", which is... a bit strange. I don't see how Shepardus throws you down by simply letting you know the fact.
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Have you done any challenge runs of the IWADs?
GarrettChan replied to DoomGappy's topic in Doom General
Even I looked back at this after all these years, I still think this is one of the stupidest run I've ever done. -
I thought he would explain how this high amount of attempts work, but he didn't. I guess maybe one sentence or two in it would be a little bit better to me since 100k sounds a bit ridiculous without techs like in-game reset, though, I have to say we wanted these because we looked at this issue from a speedrunner's perspective. I read some comments about people complaining about 20+ min video for a 4 second run blah blah... I guess from a non speedrunner's point of view, this is already too long since they are probably not here to know the history anyway.
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I would suggest you try to name the runs similar to others, and the files inside the *.zip file should be the same name. In this case, your run should be mach27m152.
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Sunder demos [-complevel 9]
GarrettChan replied to General Rainbow Bacon's topic in Speed Demo Submissions
I would suggest you don't run any Sunder maps other than the ones in the old WAD since they are not finalized and they won't be uploaded to DSDA now. -
Well, it seems you have a strong taste against this :P
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Ancient Aliens proofs [-complevel 9]
GarrettChan replied to rehelekretep's topic in Speed Demo Submissions
*.lmp files are from the recording feature from Doom itself (also it's LMP, not IMP). They only record inputs so that's small. -
TOP 10 DOOM SPEEDRUNNER NAMES OF ALL TIME
GarrettChan replied to Kinetic's topic in Other Demos & Discussion
I liked it, but I mean, before you change it, saying "yo bro, I like your id" is so weird. After you changed it, there's comparison, so I can clearly say "yo bro, I like your old id" :P